Thursday March 14 and Friday March 15 2024, 10 AM - 1 PM
Sala dei 146, IULM 6
Via Carlo Bo, 2 20414 Milano
In English and Italian
This conference, which features scholars, artists, and curators, is part of a research project at IULM University of Milan investigating the relationship between in-game photography (also known as videogame photography) and two communities of practice: the avant-garde (contemporary art) and the vernacular (fandom). The study focuses on an emerging phenomenon that combines playful, technical, and creative elements. The project has several objectives:
Analyze the key characteristics and positioning of in-game photography in contemporary art;
Investigate the approach and evolution of in-game photography in relation to aesthetic theory;
Analyze the forms of critical reception;
Examine the dynamics of sharing within online communities;
Investigate the construction of identities and community formation through photoludic practice.
The research employs a comparative approach with numerous case studies, interviews, and surveys to conduct a thorough examination of the relationship between in-game photography and art. It also analyzes practices within fandom and provides a critical analysis of significant works, mapping connections with other art forms.
Stay tuned for the full schedule and roster of panelists and presenters.