GAME ART
Game Art: Alexey Andrienko aka Happ V2's in-game photography
Stunning avant-garde in-game photography from Russian artist Alexey Andrienko aka Happ V2. All these images were taken in Grand Theft Auto V. LINK : Happ V2
GAME ART
Stunning avant-garde in-game photography from Russian artist Alexey Andrienko aka Happ V2. All these images were taken in Grand Theft Auto V. LINK : Happ V2
CFG
It’s that time again! The Smithsonian American Art Museum is inviting all independent video game developers to submit their work to the museum's fourth annual SAAM Arcade. This program is part of the museum's ongoing commitment to the study and interpretation of video games as
ART GAME
JUSTIN WATSON: PERMADEATH UTAH MUSEUM of CONTEMPORARY ART 20 S West Temple Salt Lake City UT 84101 801.328.4201 A-I-R SPACE: JAN 26 – MAR 3 2018 OPENING RECEPTION: JAN 26 | 7 – 9 PM Justin Watson’s PERMADEATH investigates virtual and real-life communities under the guise of a game exploring
ART GAME
A MAZE. is celebrating 10 years of playful media Over the years, A MAZE. has build a home for the international, independent artistic game movement. With the festivals and pop up events around the world A MAZE. has fundamentally influenced institutions, scenes and play culture and keeps up its work
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Outlands' latest game is now available for Mac and PC. It is free and part of a collection of games called Data Mutations ("A conglomerate of interactive projects conceived during a two stage process held by individuals in Berlin and elsewhere. [..] an exercise on expression out of a
COLLABORATION
A journey of discovery into how a Canadian craftsman (David Bull) and an American designer (Jed Henry) with a father and son generation gap team up to revive the ancient art of Japanese woodblock prints by juxtaposing traditional art with pop culture icons: video game heroes such as Super Mario
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Trevor Raab, Interdimensionally, 2015. The stars are aligned: all the signs are pointing to 2018 as the tipping point for in-game photography, that is, for the transitioning of this practice from the (relative) underground to a more institutionalized context. Below are some of the key factors that are contributing to
INSTALLATION
Let's face it: with a slightly different conceptual framing, a White Cube context, and an enigmatic, cryptic, inaccessible artist statement, this could have become the Game Art equivalent of Douglas Gordon's 24 Hour Psycho (1993). Instead, it's just a missed opportunity. What if we
ART GAME
Tag: Proposals on Queer Play and the Ways Forward February 2 – August 12, 2018 Institute of Contemporary Art University of Philadelphia 118 S. 36th Street, Philadelphia, PA 19104 Robert Yang, Radiator 2 (still), 2017, video game. Courtesy of the artist. More info here. Organized by guest curator and artist Nayland
PHOTOGRAPHY
Photo modes are quickly becoming the most advanced feature of most video games. Aside from nVidia recent announcement about the instagrammification of gaming, Sony has now revealed Shadow of the Colossus' photo mode which will surely spawn a new kind of fantasy tourism. The upcoming PS4 remake will include,
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Written, directed and edited by Matt MacDonald, Not Normal is one of the most sophisticated and polished GTA V machinima of the year. A story of obsession and alienation with a twist, Not Normal is a (relatively) large machinima production featuring an original soundtrack by Simon Stevens and sound design
ART GAME
Yuliya Kozhemyako and Margarita Skomorokh are currently working on Overseas Digital, collection of short art games. "Each game is a completely independent world with its own rules and its own kind of weirdness. Nevertheless, all worlds are joined together by a common interface — a mysterious place resembling a spaceship.