FILE 2023 focuses on four categories: Electronic Sound, Interactive Art, Digital Language (including video games and machinima, VR and AR) and Educational.
FILE 2023 focuses on four categories: Electronic Sound, Interactive Art, Digital Language (including video games and machinima, VR and AR) and Educational.
Posted by Matteo Bittanti on 01/02/2023 in 3D ANIMATION, ANIMATION, AR, ART GAME, CALL FOR ARTWORKS, DEVICE ART, EVENT, GAME, GAME ART, HARDWARE, INSTALLATION, MACHINIMA, NEWS, OPEN CALL, SOUND, VIDEO, VIRTUAL REALITY, VR | Permalink
when you are close to me I shiver
video recording of live simulation
digital video/machinima (1920 x 1080), color, sound, 7’ 47”, 2020, Italy
Created by Martina Menegon
Sound design by Alexander Martinz
Introduced by Luca Miranda
when you are close to me I shiver is an algorithmically controlled live simulation, hereby presented as a video recording, that is, a real-time generated virtual experience that takes place in a version of the future in which humans, out of desperation, gather in masses on the last remaining piece of land. Inspired by the walrus scene in the documentary Our Planet narrated by David Attenborough and produced by Silverback Films, the project proposes a scenario encompassing ongoing environmental and personal crises. The video depicts a desolated island populated by 3D-scanned clones of the artist herself. Through these perceivable avatars, the artist creates a new identity that arises out of plurality, proprioceptively renegotiating the fragility of both the physical and the virtual self and its realities.
Martina Menegon (Italy, 1988) is an artist working predominantly with Interactive and Extended Reality Art. In her works, Martina creates intimate and complex assemblages of physical and virtual elements that explore the contemporary self and its phygital corporeality. She experiments with the uncanny and the grotesque, the self and the body and the dialogue between physical and virtual realities, to create disorienting experiences that become perceivable despite their virtual nature.
Posted by Matteo Bittanti on 09/30/2022 in 3D ANIMATION, ANIMATION, EVENT, GAME ART, INSTALLATION, INTERVIEW, LIVE SIMULATION, MACHINIMA, SOUND, VIDEO | Permalink
View of My Garden, My Sanctuary, FACT Liverpool, UK, 2022. Photo: Rob Battersby.
Yaloo and Sian Fan
My Garden, My Sanctuary
July 21–October 9, 2022
Curated by Carrie Chan
FACT Liverpool
88 Wood Street
Liverpool L1 4DQ
UK
Hours: Tuesday–Sunday 11am–6pm
press release
FACT launches the summer exhibition My Garden, My Sanctuary: a collection of new, immersive artworks by Yaloo and Sian Fan—two artists using creative technology to tell stories of ancestry and self-discovery in a hyperconnected world.
Presented by FACT’s 2022 Curator-in-Residence, Carrie Chan, My Garden, My Sanctuary immerses visitors in playful, watery worlds. From anime and K-pop, to lotus flowers and seaweed, artists Yaloo (South Korea) and Sian Fan (UK) weave commodified symbols of east Asia throughout their work to reclaim their cultural identities, and remix their coming-of-age stories. The new commissions transform the galleries, taking shape as large-scale animated installations and interactive gaming environments.
Combining ancient Korean traditions and beliefs with family histories, Yaloo presents a mystical installation environment. Birthday Garden (2022) begins with a temple-like gateway, leading visitors into an underwater seaweed garden and giant, animated sheet mask. The work explores the challenge of shaping self-identity and cultural stories against the commercial context of Korean culture within global media.
As part of FACT’s work around how young people craft and embody digital identities, Yaloo expands on the themes in her work to include young people’s views and critique of popular culture and social media. A series of conversations with members from the University of Liverpool’s K-pop Society, and a group of young people from Liverpool, will result in a K-pop inspired dance, public performance and a podcast documenting their creative process.
Sian Fan, Lotus Root, 2022
Sian Fan combines imagery found in anime and fantasy video games with commercialised depictions of East-Asia. In her new commission Lotus Root (2022), Sian presents an anime fantasy video game set in a sanctuary of lotus flowers and lily pads. Hyper-real avatars are nestled within the space, inspired by the characters from anime series Sailor Moon and video games Final Fantasy and Grandia. Deity (2022) is a shrine to the virtual self. Multi-angle ‘mirrors’ wrapped in root-like sculptures present a digital performance, combining motion capture and physical movement. An avatar of the artist responds to audience interaction, revealing the connection with our virtual selves. The immersive installations challenge romanticised ideas of East-Asian culture and standards of femininity found in gaming and animation.
Sian Fan, Deity, 2022
Established in 2019, FACT’s annual residency programme invites curators to develop their ideas and research into a major exhibition and public programme of events. Carrie Chan, 2022 Curator-in-Residence at FACT, said: “The exhibition has been curated to feel like a rite of passage: a journey where visitors encounter two artists whose works reflect on their own identities and cultural heritage within a technology-driven, alternative world. My residency at FACT has enabled me to explore diverse curatorial approaches in narrating stories on ancestry, identities and belonging, and has given me the opportunity to bring two acclaimed digital media artists to Liverpool – a city with a strong history of Asian immigrants and diaspora.”
My Garden, My Sanctuary forms part of Radical Ancestry, FACT’s current year-long programme. Maitreyi Maheshwari, Head of Programme at FACT, said: “From ‘alternative museums’ of artworks that question how science and technology have shaped our understanding of the past, to the ways in which the stories and songs we inherit help define key moments in our lives, the Radical Ancestry programme is an exploration of our changing sense of self. This exhibition continues our journey from the past into a present in which the artists playfully remix symbols from their familial heritage with pop cultural references, creating new possibilities and hybrid identities. Carrie has introduced us to ambitious new artists whose outlooks and practices convey the energy and the difficulties in trying to forge a new way of being.”
My Garden, My Sanctuary is now open at FACT until October 9, 2022. The exhibition will be accompanied by a public programme of family friendly events including food-based workshops, curator tours, a talk exploring stereotypes and representation in gaming, and artist performances.
Posted by Matteo Bittanti on 07/27/2022 in 3D ANIMATION, ANIMATION, EVENT, GAME ART, INSTALLATION, MIXED MEDIA, MUSEUM, NEWS, SOUND | Permalink
Elaine Hoey, A Blind Eye, 2021
GAME UP
Open: June 1 - 26 (Preview: 18:00 - 21:00, Thursday June 2)
Wednesdays – Fridays 13:00 - 19:0
Saturdays & Sundays June 11:00 - 19:00
Free entrance
transmediale studio
Gerichtstrasse 35
13347 Berlin
Germany
This is a killer exhibition. Highly recommended. (MB)
press release
GAME UP seeks to get under the skin of our increasingly digital planet as a springboard to new thinking and new action through the work of artists, Alan Butler, Elaine Hoey, Conor McGarrigle, Rosa Menkman, David OReilly and Paper Rad/Cory Arcangel. GAME UP is a reckoning, a rear mirror view and a look at the future of our hyper-connected world.
What are the rules of engagement in this electronic superhighway and who is policing them? What of our digital shadow and its instantaneous monetisation? How are race and gender played out in the digital space? By turning the technology on itself, the artists in GAME UP create ways to consider and expose this hidden world. The viewer is brought deep into virtuality by means of narratives and experiences that question and confront the digital contract.
Conor McGarrigle, practicing artist and lecturer in Fine Art in the Technological University, Dublin, reminds us in his Electronic Superhighway (2022) of the richness of historical material, even in the short decades since the internet was founded and early ‘70s telemental art.
Artist and lecturer in Fine Art at The National College of Art and Design, Dublin, Elaine Hoey’s walk-in VR installation/performance brings the viewer awkwardly face to face with an Oracle far removed from its Delphic forebearer who might predict a different kind of future.
Alan Butler represented Ireland at the Venice Architecture Biennale, 2021, as a founding member of the collective of artists and architects, Annex. GAME UP presents Alan Butler’s 20 minute video Mondo Cane (2018), a journey through a sumptuous John Berger-like sequence of images and sounds mined from Grand Theft Auto.
Rosa Menkman is an artist, lecturer and pioneer of glitch art. Her work Glitch Studies Manifesto promises hope for what glitch might offer by suggesting disintegration might democratize society.
LA-based David OReilly works with animation, Augmented Reality and gaming. For GAME UP, the artist presents 4004 (2021), a free-standing resin monolith in which an Intel microchip - The Intel 4004 originally released by Intel Corporation in 1971 – has been preserved, resembling a factice out-of-place. The sculpture also exists as an NFT.
Chiptuner Paper Rad and video and game artist Cory Arcangel’s work, Super Mario Movie (2005), is a 15-minute movie programmed onto a Mario Brothers cartridge, in which we see the plumber evolving in a chaotic, corrupt and glitchy world.
This exhibition is supported by Culture Ireland and curated by Green On Red Gallery, Dublin, with assistance from transmediale Festival of Art and Digital Culture, Berlin.
LINK: GAME UP
Posted by Matteo Bittanti on 05/26/2022 in 3D ANIMATION, ARCHITECTURE, ART GAME, COLLABORATION, EVENT, GAME, GAME ART, GLITCH, INSTALLATION, MACHINIMA, NEWS, PERFORMANCE, SOUND, VIDEO ESSAY, VIRTUAL REALITY, VR | Permalink
MILAN MACHINIMA FESTIVAL MMXXII
EVERYTHING MUST CHANGE FOR EVERYTHING TO STAY THE SAME
March 21-27 2022
Milan, Italy and online
The MILAN MACHINIMA FESTIVAL MMXXII returns with a hybrid format —both online and in situ screenings — after a long disruption in the face of an unprecedented global crisis. The festival program is now online: 25 works of machinima and game video created by 21 artists representing 9 countries are featured in two distinct sections — EVERYTHING MUST CHANGE (March 26 2022, IRL) and FOR EVERYTHING TO STAY THE SAME (March 21-27 2022, online) — for a total of 11 programs.
Below is a breakdown of all the features:
EVERYTHING MUST CHANGE (Museum of Interactive Cinema, Milan, March 26 2022): MACHINEMA (MACHINE CINEMA), BRAND NEW YOU ARE RETRO, and MADE IN ITALY
FOR EVERYTHING TO STAY THE SAME (March 21-27 2022, online): THE GOOD, THE BAD, AND THE AI, BAD TALES, SONG TO SONG, GAME VIDEO ESSAY, IDENTITIES/INTIMACIES, HISTORIES/HERSTORIES, NO DRAMA, PLEASE, and GAME OVER PRESENTS: THIS IS NOT A GAME.
Artist line-up: Lorenzo Antei (Italy), Nicolas Bailleul (France), David Blandy (England), Beatrice Carpina (Italy), Sam Crane (England), Federica di Pietrantonio (Italy), Marie Foulston and The Grannies (England/Australia), Jamie Janković (England), Steffanie Padilla (United States), Juan Poyuan (Taipei), Giulio Piacentini (Italy), Kelly Rabbachin (Italy), Phil Rice (United States), Sjors Rigters (The Netherlands), Sara Sadik (France), Paolo Santagostino (Italy), Jordy Veenstra (The Netherlands), Cris Ubermann (France), Arne Vogelgesang (Germany), and Mathias Wolff (Germany).
This year the curators are unlocking the online various features gradually, like levels of a video game. The online section comprises seven back-to-back features and one special screening.
The first two — THE GOOD THE BAD AND THE AI — featuring works by Phil Rice (US) and Beatrice Carpina (IT) — and SONG TO SONG - featuring machinima by Paolo Santagostino (IT) and Lorenzo Antei (IT) are now available.
For more updates, keep an eye on the festival's Twitter account.
LINK: MMF MMXXII
Posted by Matteo Bittanti on 03/21/2022 in 3D ANIMATION, ANIMATION, EVENT, FILM, GAME ART, MACHINIMA, MINECRAFT, NEWS, PERFORMANCE, SOUND, THE SIMS, THEATER, VIDEO, VIDEO ESSAY | Permalink
Posted by Matteo Bittanti on 06/06/2020 in COLLAGE, GAME ART, MIXED MEDIA, SOUND | Permalink
Another formidable work by foci+loci, Bouncing Moon is an algorithmic music device built in LittleBigPlanet 3. Truly avantgarde.
As the Brooklyn-based duo explains:
The user trigger emission of a triangle in any of four rows- percussion, droplets, bass and piano- by pressing buttons on the controller. Each triangle has three possible notes and plays whichever one lands point-down in the slot it finds. The moving white light indicates what step the sequencer is on. As it passes each triangle, it triggers a note. The user can also, 'reset' any row by thrusting them back upwards to resettle as they fall. The tempo is also controllable.
Treating the map editors in video games as virtual sound stages, foci + loci create immersive electro-acoustic spaces with virtual instruments and timed audiovisual events. Saving and replaying digital game data, camera movement in space can be disassociated from time, changing traditional filmic relationships. foci + loci is Tamara Yadao and Chris Burke.
LINK: foci+loci
Posted by Matteo Bittanti on 03/05/2020 in COLLABORATION, GAME ART, INSTALLATION, MUSIC, PERFORMANCE, SOUND | Permalink
FUNCTION, a new Digital & Electronic Art Festival Mallorca at the Centre Cultural Casa Planas, will debut on May 24 2019.
This year’s theme is innocence:
Digital art focuses on how reality is modified by the growing influence in our daily lives of new circumstances closely linked to automatization. Ranging from critical perspectives to exploring the possibilities of magic through technology, digital art pushes at the limits of our experience and definition of art itself. Above all, it defines in real time our relationship with an omnipresent technology.
The festival showcases videos, performances, webart, sound art and much more.
COLL.EO, Reasonable, machinima, color, sound, 2018
The video section includes machinima from COLL.EO and Ignacio Bosch's project Travelling without moving, a videogame designed as an auto executable app or as an immersive RV videogame that invites the player/spectator to embark on an eternal journey where the combination between magic and the mythical join his/her exploration desires. During the path, the player/spectator will find different elements and situations that would generate a reflection on matters as nature, borders, loneliness and fear.
Ignacio Bosch, TRavelling without moving, 2018
LINK: Function
Posted by Matteo Bittanti on 05/19/2019 in ART GAME, COLLABORATION, EVENT, GAME ART, MACHINIMA, SOUND, VR | Permalink
If you dig Game Art and love podcasts here's something you should download right now: the Guardian's Chips with Everything, hosted by the excellent Leigh Alexander.
Start with these two episodes:
Angela Washko
Pippin Barr
Truth is: every episode is unmissable.
LINK: Chips with Everything
Posted by Matteo Bittanti on 07/27/2017 in GAME ART, SOUND | Permalink