A phenomenal talk (cum transcript) by Paolo Pedercini aka Molleindustria about Apple's decision to kill Flash (spoiler: platform capitalism).
Here's an excerpt:
LINK: Paolo Pedercini's Gone in a flash
A phenomenal talk (cum transcript) by Paolo Pedercini aka Molleindustria about Apple's decision to kill Flash (spoiler: platform capitalism).
Here's an excerpt:
LINK: Paolo Pedercini's Gone in a flash
Posted by Matteo Bittanti on 11/27/2020 in ESSAY, RESOURCE | Permalink
An introduction to game photography with artist overview by Hart Fowler published on Digital Trends.
LINK: Third-person shooter: In-game photography is becoming an avant-garde art form
Posted by Matteo Bittanti on 08/14/2020 in GAME ART, NEWS, PHOTOGRAPHY, RESOURCE | Permalink
Posted by Matteo Bittanti on 07/05/2020 in GAME, GAME ART, PHOTOGRAPHY, RESOURCE, THE LAST OF US | Permalink
The July/August 2020 issue of Frieze features a series on articles on play and games, including but not limited to: Darran Anderson's reverie about escaping into the classic arcade game Street Fighter II (1991) during the Troubles in Northern Ireland; Orit Gat on sports writing as a visual experience not dissimilar to writing about art (click here to read the full article); Simon Denny and Joanna Pope update the world’s first socialist board game Class Struggle (1978); Jennifer Kabat takes a close look at Lynn Hershman Leeson’s use of avatars and antibodies; and Azby Brown asks: what went wrong for Tokyo’s 2020 Olympic Stadium?
Unmissable.
LINK: Frieze
Posted by Matteo Bittanti on 07/05/2020 in ART GAME, MAGAZINE, RESOURCE | Permalink
Queer Representation in Digital Games with Dr. Bo Ruberg, University of California Department of Informatics
Posted by Matteo Bittanti on 08/29/2019 in ACADEMIC COURSE, EVENT, GAME ART, LECTURE, RESOURCE, VIDEO | Permalink
I'm delighted to announce the release of Giochi video. Performance, spettacolo, streaming, a new collection of essays on the rise of game videos edited by Enrico Gandolfi and I. Released in Italy, the book features contributions on machinima, videoart, live streaming, speedrunning, let's play videos and much more. It's the follow up to Machinima. Dal videogioco alla video arte and, once again, features a jacket design by Italian illustrator Marco Goran Romano.
Below is the synopsis in Italian:
Oggi, il game video è importante tanto quanto il video game.
Termine ombrello che indica le pratiche di produzione, distribuzione e consumo di audiovisivi inerenti al videogioco – dai live stream di Twitch alla videoarte del machinima, dai walkthrough ai Let’s Play, dagli speedrun ai tutorial – il game video oggi rappresenta un importante fenomeno culturale, artistico ed economico. Giochi video. Performance, spettacolo, streaming propone, per la prima volta, una mappatura di un territorio dai confini fluidi grazie ai contributi di studiosi internazionali. Applicando un approccio innovativo alle metodologie di ricerca e di analisi, gli autori esaminano numerosi nodi teorici, con una forte attenzione all’evoluzione del medium. Tra i temi portanti spiccano le trasformazioni delle modalità spettatoriali, le influenze crossmediali e le contaminazioni estetiche, a conferma che oggi il videogioco si configura innanzitutto in chiave performativa e spettacolare. Il libro si rivolge agli appassionati di nuovi media e a quelli di cinema, televisione e arte contemporanea. L’orientamento pluridisciplinare e il prisma dei punti di osservazione applicati ai fenomeni considerati offrono spazi di riflessione originali all’interno dei game studies contemporanei.
Titolo: Giochi video. Performance, spettacolo, streaming
Curatori: Matteo Bittanti e Enrico Gandolfi
Editore: Mimesis
Collana: Eterotopie
Data di pubblicazione: 15 febbraio 2018
Lingua: Italiano
Pagine: 220, con illustrazioni in bianco e nero
ISBN-10: 8857540952
ISBN-13: 978-88-5754-0955
Prezzo: 18 euro
LINK: Giochi video
Fantastic Christmas gift from NYU Game Center: all the video lectures and presentations are now available for free. Film and/or video recordings of all entries can be found in the NYU Game Center archive.
Below is Cara Ellison's lecture The Birth of the Gamemaker, which took place in November 2014.
LINK: NYU Game Center Lecture Archive
Submitted by Matteo Bittanti (via NYU Game Center)
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"CADRE has been working overtime completely revampingSWITCH: New Media Journal. If your not already familiar with the program, CADRE Laboratory for New Media is an interdisciplinary academic and research program dedicated to the experimental use of information technology and art at San Jose State University. The revamping of SWITCH took a lot of time and energy from the team, but their work paid off and you can read the latest issue online now. It has everything from articles on Games as Art to Digital Humanism. Check out SWITCH and pass it on!" (Sarah B, Zero1)
Posted by Matteo Bittanti on 04/15/2011 in RESOURCE | Permalink | Comments (0) | TrackBack (0)