press release
(MIAMI, FL — April 30, 2025) — Pérez Art Museum Miami (PAMM) is thrilled to announce its inaugural open call for digital art commissions from the crossroads of the Americas. The museum’s first-of-its-kind program offers financial support to produce experimental digital artwork across South Florida, Latin America, the Caribbean, and the African Diaspora. Selected artists may be awarded between $1,000–$15,000 during an estimated 12-month period, expanding and advancing the museum’s presentation, study, and interpretation of international contemporary digital art.
The open call for digital art commissions launches on April 30, 2025. The application deadline is June 30, 2025, at 11:59pm PST.
The open call fosters the creation of innovative digital artworks that reflect PAMM's unique position at the crossroads of the Americas, bolstering artistic representation and reproduction within these regions. The open call aims to expand scholarship and engagement with digital art, advancing the museum’s mission to lead in the presentation, study, and interpretation of international contemporary digital art.
“This open call seeks to bolster new media practices across PAMM’s purview and reroute the history of digital art beyond what is typically shown in museums and galleries,” said Jay Mollica, PAMM senior director of digital engagement. "The economic, artistic, and scholarship opportunities built into the open call are vital for our digital arts ecosystem to thrive across South Florida, Latin America, the Caribbean, and the African Diaspora,” said Lauren Monzón, program manager of digital engagement.
Applicants can submit proposals for original projects in any production phase, including pre- to post-production. Successful digital art proposals will use the internet and digital processes to conceptually and practically shape their projects, including many disciplines spanning video art, film, augmented reality, net art, 3-D sculpture, video games, virtual reality, generative art, as well as forms yet to be discovered.
There is no fee for the museum’s open call for digital art commissions. Proposals must be submitted electronically through PAMM’s application portal here.
Learn more about the open call, applicant eligibility, evaluation criteria, and how to apply by clicking here.
Description:
Play seems to be a free form, it is self-contained and people do it to get satisfaction. It also helps us to communicate and understand what surrounds us. It is best understood in correlation to normal life or work. Work favours pain and play favours pleasure. Work has to be done to increase productivity, play does not have to be productive, it is not constricted, may be spontaneous, aimless and creative at the same time. And you may even learn something by playing.
The conference looks at moments of play, different aspects of play and playful approaches in games, art and culture. What does free play mean in comparison to play a game with set rules? What happens, if we start changing some of the set rules? And what happens if we constrict free play with boundaries and some rules? If play is like a language, there must be some elements of play that we use in different kinds of playing.
With our guests we are discussing these elements and their connections as mechanics of play. Jörg Piringer plays with language and code. Matteo Bittanti delves into politics and ideology of playing video games. Sonia Fizek looks at playing at a distance and Nathalie Lawhead makes us familiar with humor in playing with software. And there is more, we are pleased to welcome ten guest speakers at the gameZ & ruleZ 2022.
Schedule
Program*: Thursday, 20. October, Room 5.K12
13.00 | Opening |
13.30 | Matteo Bittanti (gamescenes.org, US): The Politics of Play / Playful Politics (Abstract & Bio) |
14.30 | Sjors Righters (studio rigters, NL): Concepts of the virtual sandbox and how to change them (Abstract & Bio) |
15.30 | BREAK & Coffee |
16.00 | Jörg Piringer (AT): text=code=play (Abstract & Bio) |
17.00 | Daniel Hackbarth (D/CH): Gamification of Politics |
18.00 | Guido Berger (ZHCH): Playing Farming Simulator (CH) |
Program*: Friday, 21. October, Room 5.K12
13.00 | Opening |
13.15 | Sonia Fizek (Cologne Gamelab, D) : Playing at a Distance |
14.15 | Max Moswitzer (Artist, Experimental Gameculture AW Wien): Avatar at Play |
15.15 | Experiments in Action: Sebastian Burckhardt (CH): Kloppyssimo (Abstract & Bio) |
15.40 | Experiments in Action: Kathleen Bohren CH): (Abstratd & Bio) |
16.00 | BREAK & Coffee |
16.30 | Nathalie Lawhead (US): When Software makes you laugh |
LINK: Mechanics of Play