Dylan Han, 50 Ways to Kill Your Sims, oil on canvas, 2019
Dylan Han is a photographer, designer, painter, drawer and conceptual creator from San Francisco, California. He is currently a third year at UCLA Fine Arts with a minor in Asian American Studies.
LINK: Dylan Han
An in-depth look at Kristoffer Zetterstrand's practice. The Swedish painter has been exploring the boundaries between art and paintings for more than a decade. As he explains on his website,
For some years I have experimented with virtual still lifes, often in the form of stage design in which I explore how two-dimensionality (and painting) relates to computer-generated 3D worlds. I am interested in visual spaces created online, in computer games and 3D programmes, and especially in what happens when the illusion is shattered and the underlying construction emerges - like when there is a bug in a computer game. I am interested in visual failures, which I try to use in my painting. Among other things, I have produced paintings based on the landscapes that you can see only if you are “dead” in the online game Counter-Strike, and paintings with motifs created by crashed landscape generators used in film and computer game production.
This long video essay by Solar Sands provides illuminating insights into his craft.
LINK: Kristoffer Zetterstrand
A delicious twist on the "paintings in video games" trope.
Mark Fingerhut is an artist, a computer user, a hacker, a performer, a singer, a video-maker, a writer, a juggler, a gamer, and a friend. He worked with Ian Cheng and Peter Burr, among others. He graduated from Pratt Institute. He lives in New York. He does not maintain an artist's CV.
LINK: Mark Fingerhut
Suzanne Treister, Fictional Videogame Still/Q, 1992 (via Akron Art Museum)
OPEN WORLD: VIDEO GAMES AND CONTEMPORARY ART
ONE SOUTH HIGH
AKRON, OHIO 44308
United States of America
According to a 2015 Entertainment Software Association survey, 155 million Americans play video games. Visual artists are gamers too, yet video games are rarely examined as a major influence on contemporary art. Open World draws attention to this phenomenon through the presentation of artworks including painting, sculpture, textiles, prints, drawings, animation, video games, video game modifications and game-based performances and interventions by makers who self-identify as artists.
The artworks in Open World reference a broad cross-section of games, ranging from early text adventure and arcade games to modern massively multi-player online roleplaying games and first-person shooters. Participating artists are influenced by some of the most beloved video game franchises including Super Mario Brothers, The Legend of Zelda, The Sims and Final Fantasy.
The exhibition’s title refers to open-world video games, which allow a player to roam through a virtual world, freely selecting their objectives. The title also draws attention to the rich opportunities video games offer for creative expression. Through games, artists build immersive, alternate words. They use digital games to create meaning through imagery, music, sound effects, animation and narrative. The rules governing the experience of playing a video game can express a viewpoint and encourage critical thinking or empathy by directing the player’s attention to systems at work within the real world.
As part of Open World, the Akron Art Museum is calling for submissions of video games and table top games from developers, students and game-creators for Open World Arcade, a day-long indie game event held at the museum on Saturday, December 7, 2019. Click here for more Information or to submit your game.
Tim Portlock, Clone, 2012, inkjet print. (via Akron Art Museum)
Pablo Castaneda Santana, Santaclara, reinforced acrylic paint sheet, 100 x 140 cm, 2017
Pablo Castaneda is a multidisciplinary artist. He holds a degree in Graphic Design at the Universidad Iberoamericana in Tijuana and has participated in courses and workshops in the CEART of Baja California, where he has taken master classes with Tarcisio, Lara, Beltramini and Decorme. Castaneda lives and works in Mexicali, the capital city of the Mexican state of Baja California, right on the border with California in the United States.
LINK: Pablo Castaneda Santana
Not your average "video game paintings"... Truly interesting example of artistic remediation, filtered through a conceptual, rather than merely aesthetic, filter.
Ian Williams’ practice is concerned with understanding the reality of virtual environments through painting. Using found objects from video games, he utilises the conventions of Still Life painting to explore the properties of the virtual everyday object.
Ian Williams’ practice also engages with visual perception in our digital age. His works follow two streams: representational paintings drawn from scenes in video games, and their cerebral interpretations. The latter replicates the gestures of the former to reference the virtual side of the screen. Fallout is the cerebral partner of such a pairing. This loosely-rendered painting sees an ancient, or perhaps futuristic, land, captured in sepia tones and heavy chiaroscuro. The forms are abstracted to their simplest gestures and bathed in glowing light." (Melissa Loughnan, Painting/Not Painting 2017)
Working from the screen to the canvas, Ian Williams transcends physical land in favour of laying down its essential and infinitely variant counterpart: digital landscape. Herein, nature can be clicked on, inverted, rotated, designed, accelerated or brought to a standstill. The terrains Williams paints have no depth or history. Rather, they’re made of layered surfaces: a rendered surface in digital game space; the flat computer screen; the face of a canvas. (Sheridan Coleman, Parallels of Place 2017)
LINK: IAN WILLIAMS
LINK: Taha Heyday
Family Computer: Familiar Interiors
A new series of cyanotypes by Ashley Anderson
On view in the CCBC Gallery January 29 – March 24, 2019
Family Computer: Familiar Interiors showcases a new series of pixelated cyanotypes that pays homage to the intertwining histories of art and video games. A follow-up to the Atlanta based artist’s exhibition Family Computer: Family Portrait (Kibbee Gallery, Atlanta, October 2018), Familiar Interiors focuses on landscapes in classic home video games and encourages a consideration of how humans interact with digital space. The 11 scenes represented in this show should look familiar to those who grew up playing early home video games like Duck Hunt (1984) for Nintendo Entertainment System (NES), though slightly modified. Anderson digitally collaged background elements from the video game sources to create original images that feel more like imperfect memories than screenshots. Full of callbacks to real-world art and imagery from classic video games, Familiar Interiors leads viewers to examine their own layered experiences of reality: physical to digital to conceptual and back.
Hiroshi Mori, Views in and around the city of Tokyo 2, 2017
Hiroshi Mori, Views in and around the city of Tokyo 1, 2017
At Things to Do in Los Angeles, Jonathan B. writes about Hiroshi Mori's amazing silk screen prints on wood. Views in and around the city of Tokyo 1 and 2 are part of a larger body of work focusing on game aesthetics. Also remarkable is his reinterpretation of Roy Lichtenstein's comics paintings, not to mention his genius remix of Gustav Klimt's The Kiss, Kiss created by appropriating the lo-res sprites from Super Mario Bros.
Hiroshi Mori is an Japanese artist and illustrator based in Tokyo. He was born in 1977. His current works are mainly focusing on the remixing of animation and classic paintings. Hiroshi combines east and west in his unique icon paintings in a way that mimics religious masterpieces from the Renaissance era. He tries to develop traditional Japanese methods and styles inspired by the Rinpa school of traditional Japanese painting not as a form of historical quotation but as a mode of expression. Mori received his MFA in Oil Painting from Tokyo University of the Arts. He was awarded Shigeo Goto Prize of “7th Tagboat Award” in 2012 and Kunio Motoe Prize of “Shell Art Award 2010”.