The third Game Arts International Assembly will be happening June 5-7th, 2023 in Toronto, Canada. With a participant cap of 20, GAIA is an intimate symposium for game art curators and game community organizers to level up their professional development and connect with their international peers. In addition to on site talks sharing personal experiences, playful workshops, and practical sessions, GAIA will include field trips to different locations in the city.
Our previous editions have included talks about illegal LAN games in Havana neighbourhoods, workshops on finding funding to showcase games, panels on challenging the hegemony of English in the industry, and the collective creation of resources like the Game Arts Curators Kit. Check out our previous programming schedules (2019, 2021) for more.
GAIA is also part of the inaugural Toronto Games Week which will feature a variety of parties, launches and other game culture events organized by the local community between June 1-7th.
One of the most exciting digital arts festivals in the world, FILE - Electronic Language International Festival has recently launched its 2023. After a three years hiatus, FILE is back in grand style. Applications will be open from December 19th to February 15th.
The 22nd Edition of the Electronic Language International Festival will take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th 2023. The selected projects will also be able to collaborate in parallel events in different states of Brazil, also taking place in 2023. The submission is free of charge.
FILE 2023 focuses on four categories: Electronic Sound, Interactive Art, Digital Language (including video games and machinima, VR and AR) and Educational.
This year's curators are Clara Fernández-Vara and Nick Montfort, and the deadline is July 31.
This year's theme is "Hops Ahead: The Art of Alternate Histories, Presents, and Futures." It is inspired by the 60th anniversary of Julio Cortázar's novel Rayuela (in English, Hopscotch), which connected a well-known game with the novel in February 1963, inviting readers to encounter the text in more than one order. We welcome submissions that explore the potential of interactive narrative to envision alternate and future realities in the following themes
Alternate histories, presents, and futures
Social connection and disconnection
Cultural universals and differences
Working across languages
Playful words and languages
Artworks are welcome in (at least) the following forms and formats:
"a statement of purpose and consultation for curators, producers and institutions that are either working with video games or want to get into the field. Over 25 writers and editors have worked together sharing our experiences of exhibiting games, spanning the practical to the political, the ethical to the esthetic. The Game Arts Curator Kit will have a printed version produced and published by VGAReader and it will also be available in the wiki form open to the community.
For those interested in knowing more about the project there will be a round table on its creation as a part of Society of Literature, Science and Arts 2021 on October 1st 2021." (Ma. Luján Oulton)
The University of Applied Arts Vienna is introducing a groundbreaking Masters Progam in Experimental Game Cultures
which aims at critical reflection of the societal impact of games while at the same time applying it to the prototypical development of innovative game concepts and approaches. Therefore, the central aspect of the studies is formed by the development of innovative game concepts beyond the commercial game industry in interconnection with the critical reflection of games in their various historical, societal, and social contexts.
Research areas of the study programme are, among others, the use of games as an instrument for a better understanding of social, economic, and political interrelations and for a democratic shaping of their future (serious games, critical games, educational games, etc.).
The M.A. in Experimental Game Culture swill start in the Winter semester 2021/22 and offered at the Institute for Art and Society. It is lead by the legendary Margarete Jahrmann who said in a statement that
For me, artistic play is the experimental testing and subjective experience of alternative possibilities of the world and agency. Play as a participatory process can show us ways to positive change, new forms of future society, politics, and empathic coexistence. Through the conscious breaking of rules, the transformation of rule systems, the acceptance of ambiguity as a quality in play, a new understanding for the global challenges of our time can emerge. Our way there is the game!
Applicants are invited to develop/describe a project on of the following topics:
The WORLD AT PLAY summer school is a part of a Voluptas research project into the intersection between game design, architecture and ludic pedagogy.
“And on the seventh day God ended His work which He had done, and He rested on the seventh day from all His work which He had done”
(Bible, Genesis 2:2-3, New King James Version)
This summer school proposes the makings of a new cosmogony: the creation of a playable world in one week. Then we rest.
A limited number of students from different backgrounds (architecture, game design, programming, art, philosophy) will come together to build the genesis of a playable digital world. The elemental ingredients of this world will be provided by the architecture projects produced by the Voluptas design studio: their spaces, mechanics, images and desires.
For one week, the team will evolve towards the common goal by drawing from their specific strengths and individual learning backgrounds, tutored by Pippin Barr, Andri Gerber and Francisco Moura Veiga.
Starting with a first day of theoretical input by the Voluptas chair, Tracy Fullerton, Bob Sumner, Emily Short, and Stefano Gualeni students will gain an overview of the week‘s processes and the end goal. the week will continue with a series of daily exercises and discussions with the tutors feeding into the creation of the world. On the last day, the playable world will be presented to a group of architects, game designers, and artists.
Send your applications (a short portfolio and letter of motivation of maximum 4 MB) to Francisco Moura Veiga at [email protected]
Voluptas Voluptas is the euphoric daughter of its time—the intoxicating offspring of measure and spirit. Amending the millenary Vitruvian ordinances of firmitas, utilitas and venustas, Voluptas initiates a transversal investigation on contemporary issues and sets combinatory dynamics as the channel of proliferating singularities. Its looping trajectory toward a saturation of problem settings aims at the empirical emanation of an alternative view of the urban condition. Enforcing desire as its prevalent agent, Voluptas is the elegiac display of residual energy.
Dyson & Womack, public art curators, are working with the State of California to select artists and artworks to be included in the Digital Art Call for Entries for the Public Art CA collection. Public Art CA is a contemporary art collection commissioned for the California Natural Resources Agency (CNRA) and the California Health and Human Services (CHHS) new buildings in downtown Sacramento. The call centers digital artworks on a 32.5ft high 24ft wide digital display within the CNRA building. This opportunity embraces a contemporary and accessible concept of what public art is, who makes it, and for whom it is for. Dyson & Womack is seeking to commission artists and artworks that consider experimentation, innovation, and inclusion as central components of creation.
Interested in creating your own public art showcase of digital media or working with Dyson & Womack? We are available for new projects now. Contact us with any questions or if you would like any additional information on our services.
Digital media artists, Dyson & Womack are accepting submissions for the Public Art CA digital media call for entries. Submit your ideas for new or existing digital artworks to join our latest public art collection for the State of California. Have a question or just want to learn more? Join one of our upcoming online artist information sessions for more info on how to apply. Artists working across all forms of digital media are welcome to apply - link @dysonwomack.
Video still, artwork by Allison Janae Hamilton @allisonjanaehamilton
Los artistas de medios digitales, Dyson & Womack están aceptando presentaciones para la participación en la convocatoria de medios digitales de Public Art CA. Envíe sus ideas para obras de arte digitales nuevas o existentes para ser parte de nuestra última colección de arte público para el estado de California. ¿Tiene alguna pregunta o simplemente desea obtener más información? Únase a una de nuestras próximas sesiones de información para artistas en línea para obtener más información sobre cómo aplicar. Artistas que trabajan en todas formas de medios digitales estan bienveinidos a aplicar. Enlace @dysonwomack.
Official Tags and Hashtags: @dysonwomack @calartscouncil #publicartca #dysonwomack
Video still, artwork by Eve-Lauryn LaFountain @songsoffilm
David Blandy is an artist working with pop-cultural spaces such as video games, tabletop RPGs and Twitch streams. He lives in these worlds to think about the stories that create our sense of self, and how these spaces can propose different models for collectivity, either in their narratives or in the cultures that surround them.
The One Minutes Foundation produces and distributes one-minute videos from an artistic point of view, offering an international stage for people to create, engage and connect. The One Minutes is active at the forefront of international contemporary art, as well as in education and welfare. And has exhibited amongst others at Power Station of Art (CN), National Gallery of Iceland in Reykjavík (IS) and Whitney Museum of American Art in New York (USA). Every two months, The One Minutes Foundation puts out a new series of 60-second films that investigate how we perceive and engage with moving image. Museums and cultural organisations around the world subscribe to the series.
The 2020 edition of the MILAN MACHINIMA FESTIVAL will be followed by the release of a printed bilingual (English and Italian) publication later this year featuring critical contributions on the state of machinima. The book/catalog will be edited by Matteo Bittanti and Gemma Fantacci. Contributors do not necessarily need to be addressing the machinima featured at the Festival. Scholars, critics, artists, and curators are invited to submit an extended abstract (between 500-1000 words excluding references) or full papers to [email protected] either in English or Italian.
April 15, 2020 Abstract submission deadline (full papers are also accepted);
May 15, 2020: Notification of acceptance/rejection sent to authors;
Now Play This is returning to Somerset House in London from April 3rd – 5th as part of London Games Festival. Ahead of this year’s festival we’re once again opening up a call for playful makers and creators to tell us about their work.
The submission deadline for the open call will be midnight, 3rd February.
As a festival of experimental games and playful media we welcome the submission of games, installations, workshops, photography, films, performances or works in other mediums that directly connect to the subject of play. You can view festival line-ups from previous years here which will help provide an insight into the range of works we have showcased previously.
The theme for the festival this year is ‘breaking point’. We are looking for works which break or subvert rules or systems.
This might include games or works which…
– subvert, disassemble or break real world systems – hack, remake, remix, modify existing games or works – that foster creation through destruction or subversion
We are open to other interpretations of the theme, but do ask that you demonstrate clearly how work submitted connects to it.
If you have accessibility concerns regarding the form or the deadline please email [email protected]
We strongly welcome submissions from marginalised and underrepresented creatives within games and playful media.
The festival pays a £75 honorarium for exhibited works and provides all hardware required for display (where applicable). We can also cover any additional expenses required to showcase work.
Creators are not required to attend the festival for their work to be exhibited. If a work is dependent on your presence to be shown, e.g. a performance, then we will cover travel and accommodation expenses.
We will respond to all submissions by late February. Due to the volume of submissions we receive we sadly cannot provide individual feedback.
If you have any other queries, comments or feedback then please email [email protected]