FILE 2023 focuses on four categories: Electronic Sound, Interactive Art, Digital Language (including video games and machinima, VR and AR) and Educational.
FILE 2023 focuses on four categories: Electronic Sound, Interactive Art, Digital Language (including video games and machinima, VR and AR) and Educational.
Posted by Matteo Bittanti on 01/02/2023 in 3D ANIMATION, ANIMATION, AR, ART GAME, CALL FOR ARTWORKS, DEVICE ART, EVENT, GAME, GAME ART, HARDWARE, INSTALLATION, MACHINIMA, NEWS, OPEN CALL, SOUND, VIDEO, VIRTUAL REALITY, VR | Permalink
Paolo Pedercini and Tenley Schmida's Glitcscarf is "a playful performance and a system to mess with knitting patterns in real time. Design or glitch a scarf as it's being made, wear your artful errors." Created during a game jam at the Carnegie Mellon University Textiles Lab, Glitcscarf was developed with AYAB (All Yarns Are Beautiful), Processing, and a Brother KH910.
Pure genius.
LINK: Paolo Pedercini
Posted by Matteo Bittanti on 06/25/2018 in GAME ART, GLITCH, HARDWARE, INSTALLATION, PERFORMANCE | Permalink
An Interaction Designer working in Product Innovation, Roger Ibars specializes in Natural User Interfaces, from the social and technical explorations to defining the syntactics and semantics on early prototyping. With the aim to explore game controllers and gesture interaction, in 2002 he began building "hard-wired devices" to create debate about the influence of gaming culture on the design of user interfaces. The result is a collection of vintage electronic devices -alarm clocks and game controllers- in which two cultures of interface blend between the computer gaming culture and the home appliance culture, which has been exhibited several times around the world. Currently Roger lives in Seattle and works as a Senior Interaction Designer at Microsoft Design Group.
LINK: Roger Ibars
Posted by Matteo Bittanti on 02/13/2018 in DEVICE ART, HARDWARE | Permalink