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GAME ARTWORLDS: THE EARLY YEARS

"Game Art Worlds: The Early Years" is a series on conversations with the pioneers of Game Art. It features interviews with seminal artists that changed the landscapes of Game Art. The goal is to illustrate the genesis and evolution of a phenomenon that changed the way game-based art is being created, experienced, and discussed today.  Text by Mathias Jansson and Matteo Bittanti.

All interviews are in English unless otherwise indicated. 

Interview: Daphne Dragona 

Interview: Katherine Isbister and The Art of The Sims

Interview: Rosemarie Fiore's Arcade Game Photographs

Interview: Suzanne Treister: Capturing the essence of gaming since the '80s

Interview: Miltos Manetas, the first Machinima-maker

Interview: Tale of Tales and the aesthetics of art games

Interview: Axel Stockburger's Gamer/s Spaces

Interview: Eddo Stern, piooner of Game Art

Interview: Stephen Honegger's "Container" (2002) and "Escape from Woomera" (2003)

Interview: Bruno Martelli and Ruth Gibson (igloo) on SwanQuake (2007)

Interview: Orhan Kipcak (ArsDoom, ArsDoom II) (1995-2005)

Interview: Tobias Bernstrup and Palle Torsson, ”Museum Meltdown” (1996)

Interview: Antonio Riello & "Italiani Brava Gente" (1996)

Interview: Konrad Becker on “Synreal: The Unreal Modification” (1998)

Interview: Anne-Marie Schleiner's “Cracking the Maze” (1999) - A decade later

Interview: Martin Berghammer's RELOAD exhibition (Shift e.V Gallery in Berlin, 1999)

Interview: Tilman Baumgärtel curator for the exhibition "Computergames by Artist” (2003)

Interview: Sylvia Eckermann on “Hotel Synthifornia” (1998)

Interview: Margarete Jahrmann and the "Synreal exhibition" (1999)

Interview: Josephine Starrs' “Bio Tek Kitchen” (1999)

Interview: Robert Nideffer and “The Tomb Raider Patch” (1999)

Interview: Carlo Zanni's "Average Shoeveler" (2004)

Interview: Joan Leandre's "retroYou" (1999-2004) & "Velvet-Strike" (2002)

Interview: Julian Oliver's Selectparks.net and QTHOTH (1998-1999)

Interview: Joseph Delappe, pioneer of online game performance art

Interview: Mauro Ceolin: Emblems and Landscapes

Interview: Mauro Ceolin [Italian]

Interview: Chad Chatterton and acmipark

Interview: John Paul Bichard, a pioneer of in-game photography

Interview: Damiano Colacito plays Doom [in Italian]

Interview: Riccardo Amabili's Pixel Painting  [in Italian]

Interview: Aram Bartholl's metagames [in Italian]

Interview: Enrico Mitrovich [in Italian]

Interview: Marco Cadioli [in Italian]

Interview: Antonio Riello: Art, Politics, and Games [in Italian]

Interview: Jon Haddock's screens are actually windows 

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