GAME ARTWORLDS: CONTEMPORARY PRACTITIONERS
GameScenes is conducting a series of interviews with artists, critics, curators, and gallery owners operating in the field of Game Art, as part of an ongoing investigation of the social history of this artworld. Our goal is to document and examine both the origins and evolution of a phenomenon that changed the way game-based art is being created, experienced, and discussed today.
All interviews are in English, unless otherwise indicated.
SEASON SEVEN
EDUARD TUCAKOVIĆ and the art of the Source Engine
SVEN SIGNE DEN HARTOGH explores the virtual world
JANNE HANSSON and the machinima of absurd
GARETH DAMIAN MARTIN on the aesthetics of analogue game photography
ALAN BUTLER and the video game re-enactment
ALEX HOVET reinvents machinima
SEASON SIX (In collaboration with GAME VIDEO/ART. A SURVEY)
VIDEO
DAVID BLANDY + LARRY ACHIAMPONG
TEXT
TOM RICHARDSON AKA TOMMY CHAIN
SEASON FIVE
Loránd Szécsényi-Nagy, Game Art Archeologist
Jason Rouse's Painted GameScapes
skot deeming on the Game + Art convergence
COLL.EO is reinventing the wheel
Jay Zehngebot is printing videogames
Victor Morales' Golden Age of Game Art
Chris Howlett and the Politics of Machinima
Cable Griffith, from the screen to the canvas (and back)
SEASON FOUR
Rewell Altunaga and the Cuban Game Art scene
Xuan "Sean" Li and the aestheticization of health games
Jonathan Monaghan is unmasking ideology via 3D animation
David Blandy was street fighting in the art gallery
Georgie Roxby Smith's performances between (virtual) life and death
Iris Peters plays with Jheronimus Bosch [Dutch Game Art Scene]
Angela Washko's gender playing in World of Warcraft
Gottfried Haider is Hiding in Plain Sight
Benjamin Poynter, between magical dreams and nightmarish realities
Alan Kwan's interactive mementos and immersive trips
Game Art Made in Italy: Marco Mendeni (in Italian, also published in WIRED magazine)
SEASON THREE
Maja Rohwetter's ludic landscapes
Baden Pailthorpe's Pattern Recognition
From clouds to trees, Tracy Fullerton is reinventing videogames
Deathmatch in the art gallery. A conversation with Steve Manthorp
Mark Beasley's meta referential art games
The craft of nostalgia. Per Fhager's embroidery games
Amber White's Altered Aesthetics
Chris Clarke and the Irish Game Art Scene
SEASON TWO
Marcel Van Eeden's Art Game "Sollmann"
Stefan Schwarzer is Street Fighting in Berlin
Kent Sheely's videogame photography, between documentation and experimentation
Ben Chang, artist, gamer, philosopher, guitar god
Waiting for Essvik. What Samuel Beckett Can Tell Us About Videogames
Marieke Verbiesen's retro Game Art
Lea Schönfelder makes games for adults
Bart Rutten and the Dutch Game Art scene
Antoinette LaFarge's Mixed Realities
Myfanwy Ashmore, hacker, artist, gamer
Monica Jacobo and the Argentinian Game Art scene
Daniel Botz: The demoscene as Game Art's prehistory
Paolo Perdercini's Playful Culture Jamming
Wes Wilson's Games About Nothing
Stefano Spera & the New Italian Wave (in Italian)
Giovanni Fredi's Kinshasa vs Akihabara (in Italian)
SEASON ONE
Ahmad Zolfagharian and the Iranian Game Art scene
"and-or" and the Swiss Game Art scene
Benjamin Nuel's Game Art and the End of Second Life
Paul Steen's First-Person assault on the Game Artworld
Fabio Paris and the Italian Game Art scene
Isabelle Avers and the French Game Art scene
Marque Cornblatt on the rise of the Mediasapien
Stephan Schwingeler on the German Game Art scene
Pippa Tshabalala: From "Gaming in Art" to "Telling Death"
Flavio Escrivano: Ars Games and Game Art in Spain
Robert Overweg, a photographers in virtual worlds
Anita Fontaine's mobile Art Games
Playing "Tetris" with Michael Johansson
Scandinavian Game Art: Johan Löfgren's Retro/Abstracts Aesthetic
From traditional painting to Game Art: Kristoffer Zetterstrand