Posted by Matteo Bittanti on 12/12/2024 in ACTIVISM, ART GAME, CALL FOR ARTWORKS, CFA, COLLABORATION, DECOLONIZATION, EVENT, GAME, GAME ART | Permalink
UBERMORGEN, Joint Multispecies Ops: Digital Art Department – Jungle Zone – Work Simulation, 2024
BA & MFA in Digital Arts with UBERMORGEN
University of Applied Arts Vienna
Department of Digital Art
Georg‐Coch‐Platz 2
1010 Vienna
Austria
press release
Our four-year diploma program (combined/dual-degree BA/MFA program) is all about pushing boundaries of digital media & artistic context. No formal education needed to apply—just curiosity & motivation. Classes are mainly in English. We’re thrilled to welcome global talents, dynamic collectives, and neurodivergent minds. Oh, and it’s tuition free*.
What we’re looking for in a portfolio: hit us up with whatever you’re into—raw, polished, or anything in between, the actual things or a documentation thereof… WIPs, concepts, sketches, project docs, your socials, 3d/ar/vr, sound experiments, code, photoshop madness, conceptual or chaotic ai, NFTs or crypto ware, pixels & asci, interactive thoughts, offbeat ideas, your personal aesthetics, — include a brief write-up about your experiences and explorations. Describe for us how you approach making things and how you think, tell us about your struggles & obsessions, and the idols, scenes & media you vibe with. Plus add a quick CV & a picture of yourself.
The department gives you flexible spaces, a crew of passionate people, cutting-edge gear, and a vibe shift that unlocks fresh dimensions & alternate realities***. Teaching staff include Douglas Rushkoff, Olia Lialina, Melissa Logan, Christiane Paul, Abdul Shakir Abu Samah, Anika Meier, Kevin Abosch, Domenico Quaranta, Julian Hessenthaler, Tracey Rose, Sreejata Roy, Michelle Kasprzak, Addie Wagenknecht, Joshua Amissah, Andre Croucamp, Inke Arns, Yukiko Shikata, Sarah Grant, and Alexander Nikolic.
Celebrating 40 years of groundbreaking work, Europe’s first media art program, launched in 1984 by visionary artist and theorist Peter Weibel, set the stage as a trailblazer in media art education. Today, UBERMORGEN, the bold team famed for their feral energy and relentless global art actions, leads the department with a decentralized curriculum and through mentorships, and project-based learning.
To apply or learn more, join our online open days on January 7, 11am–3pm CET, 2025. Contact: [email protected].
* Tuition rates: EU/EEA/Swiss; least developed, other low income countries and lower middle income countries as per OECD list: 24 EUR per semester. Upper middle income countries as per OECD list: 375 EUR per semester. Rest of the world: 750 EUR per semester
***Own the future, set digital art on fire, and disrupt the neoliberal grind! For a world where art isn’t owned by profit!
Posted by Matteo Bittanti on 12/07/2024 in ACADEMIC COURSE, CFA, EVENT, GAME ART | Permalink
FILE is now accepting applications for the 2025 edition, inviting artists, creators, developers and researchers to submit their projects. This is a unique opportunity to exhibit your work in São Paulo, from July 15 to September 7, 2025, at the renowned FIESP Cultural Center.
We seek innovative and creative projects that integrate art and technology, both national and international, covering diverse areas such as installations, robotics, CGI, virtual and augmented realities, animations, mobile art, games, kinetic art, public art and much more. We value proposals that explore interaction with the public and the use of Artificial Intelligence, in various formats of artistic expression.
As a non-profit cultural organization, FILE promotes experimentation and development in the field of Art and Technology, providing a platform for artists to connect with new audiences. In this 24th edition, the festival continues its commitment to exploring the boundaries between technology and art.
You can also take advantage of the chance to participate in the FILE LED SHOW, exhibited annually at the FIESP Digital Art Gallery, or to lead a session at the FILE WORKSHOP. Sign up using the form and check the guidelines in the regulations.
Project submission: until January 15, 2025
FILE SP 2025: from July 15 to September 7, 2025
Posted by Matteo Bittanti on 11/21/2024 in 3D ANIMATION, ANIMATION, ART GAME, CFA, EVENT, GAME ART, GAME ENGINE, INSTALLATION, MACHINIMA, NEWS, OPEN CALL, VIDEO | Permalink
The Bartlett School of Architecture, UCL
22 Gordon Street
London WC1H 0QB
United Kingdom
Hours: Monday-Sunday 7am-10pm,
Saturday-Sunday 9am-6pm
press release
Applications are now open for the 2025 intake of the Cinematic and Videogame Architecture MArch course at the Bartlett School of Architecture, based at UCL’s brand new UCL East campus.
The first programme of its kind in the UK, the Cinematic and Videogame Architecture MArch course teaches students to employ innovative architectural design methods using cinematic, animation and gaming technologies. Students will critically situate their work in relation to new developments in time-based digital media and how they shape our culture, identity and politics.
What is the programme’s focus
Architecture has a long history of acting as an underlying structuring device for both film and videogames. From the construction of film sets to developments in film compositing techniques and innovations in computer graphics, the depiction of space has been a key challenge in arriving at our contemporary media landscape of film and videogames. In turn, the narrative and storytelling power of time-based and interactive media are reshaping not only how architecture is constructed and represented, but also how it is conceived and experienced.
How will the programme be delivered
Taught by internationally renowned experts in cutting-edge digital technologies, the programme is based at UCL’s new campus, UCL East, occupying new state-of-the-art design studio and computation facilities alongside shared specialist media and workshop spaces. The programme is founded on a strong and experimental practice-led studio element, where practical learning is supported by robust theoretical research. Students engage with theoretical concepts through lectures and introductory design projects, supported by digital skills modules.
This cross-disciplinary approach allows students to test ideas and invent new research methods, leading to the production of architectural design projects that are developed and realised through films, video games and hybrid digital-physical environments.
The programme is led by Prof Penelope Haralambidou and Dr Luke Caspar Pearson. Penelope’s teaching and research employ an innovative practice-led methodology that uses, drawing, modelling, digital film and immersive environments to investigate spatial culture. Luke is co-founder of You+Pea, a design research studio working between architecture and videogames that collaborates with cultural and educational institutions alongside industry clients, and is the co-author of Videogame Atlas (Thames & Hudson, 2022).
How will the programme equip people for future careers
Students gain technical skills and explore time-based, storytelling and interactive media as new platforms for engaging with the design and production of space, from the domestic to the urban. Graduates develop advanced skills applicable in the fields of architecture and architectural visualisation, and gain expertise that can form the foundation for careers in immersive environments, film and videogame industries. Through regular visits by academic and industry experts, graduates will understand how to position and present their work for future careers in many different creative disciplines.
Who should apply
We are looking for applications from graduates and professionals from architecture, but also from other backgrounds – including design, filmmaking, film studies, anthropology, geography, fine art, videogame design, graphic design, animation and computer-generated imagery design – who are interested in studying the relationship between architecture, cinema and videogames, and show evidence of a strong record both academically and/or in practice.
Applications close on April 4, 2025 for applicants requiring a UK visa, and August 29, 2025 for applicants not requiring a UK visa.
Posted by Matteo Bittanti on 11/08/2024 in 3D ANIMATION, ACADEMIC COURSE, ARCHITECTURE, CFA, DESIGN, NEWS, RESOURCE | Permalink
MAGIC CIRCLES - A laboratory of virtual worlds
Online, Sep-Nov 2024
CAD$1000 + production support for participating projects
Read the full call and apply by July 1 2024
Seeking to investigate virtual worlds in all their wealth and diversity, the Magic Circles laboratory program invites practitioners from different areas to engage in an eight-week cycle of online discussions, tours, and experiments. We are looking for projects at any stage of development that explore the possibilities (and shortcomings) of virtual worlds. The laboratory is conceived as a sort of horizontal production residence, through which participants will be encouraged to support and guide each other in their online spaces of choice. Participating projects will receive a CAD$1000 stipend. Ad hoc production support may also be available on a case-by-case basis.
EXAMPLES OF ELIGIBLE PROJECTS INCLUDE
- Surveys of in-world ecosystems, economies, cultures, and communities;
- Development of world-specific interactive content (games, puzzles, automata, Turing-complete computers, Rube Goldberg machines, etc);
- Creation of in-world artworks and performances of any kind (sculpture, installation, exhibition, theater, concerts, etc.);
- In-world photography and filmmaking practices (video essays, fiction, experimental, etc.);
- Pocket and purpose-built worlds in private servers;
- Development or détournement of control/sensorial interfaces (accessibility hacks, mocap systems, teledildonics, etc.);
- Archaeology of defunct or discontinued platforms (MUDs, Habbo hotel, Club Penguin, The Palace, etc.).
And some virtual worlds we hope to explore include but are not limited to Second Life, VR Chat, Cluster, Minecraft, Roblox, Fortnite, World of Warcraft, EVE Online, Elder Scrolls Online, Red Dead Online, and what have you.
TO APPLY, please submit 1. a CV and/or portfolio; and 2. a cover letter outlining the virtual world-related project you are currently developing (max 500 words) to the address [email protected] by July 1. If you want, you may also submit additional materials about your proposed project in the form of links in the email body.
Magic Circles is committed to the diversity of publics as well as to free and open methodologies. The lab is supported by the Canadian Social Sciences and Humanities Research Council’s MetaMetaverse project and the Zentrum für Netzkunst.
Magic Circles is directed by Dr.Gabriel Menotti and produced by Dr.Sojung Bahng.
LINK: MAGIC CIRCLES
Posted by Matteo Bittanti on 05/14/2024 in CALL FOR ARTWORKS, CFA, CFG, CFP | Permalink
Posted by Matteo Bittanti on 03/16/2024 in CFA, COLLABORATION, GAME ART | Permalink
FILE Call for Entries 2024 – Electronic Language International Festival
The FILE Call for Entries 2024 is officially open! This is an extraordinary opportunity for artists and technologists to showcase their innovative and original works at the prestigious Electronic Language International Festival – FILE.
FILE 2024 seeks to explore the intersection of art and technology, inviting submissions from both Brazilian and international artists. The curators are looking for groundbreaking works in a variety of categories:
- Interactive Installations: Engage the audience with immersive and interactive experiences.
- Sound Art: Explore the boundaries of music and sound in the digital era.
- Video Art: Push the limits of storytelling through moving images.
- Robotics: Blend art with robotics to create dynamic and thought-provoking pieces.
- Animations: Bring your digital narratives to life with cutting-edge animation techniques.
- Virtual Reality: Offer a glimpse into alternate realities with innovative VR experiences.
- Augmented Reality: Blend the digital and physical worlds in creative ways.
- Games: Craft interactive experiences that merge artistry with gameplay.
This festival is not just an exhibition but a platform for the fusion of art and technology, fostering a community of creative minds who are shaping the future of digital culture. The curators encourage submissions that challenge conventions and offer new perspectives on technology's role in contemporary art.
Submissions are open until February 10th, 2024. Don't miss this chance to be a part of a global community of innovative artists and technologists.
For more information and to submit your work, please visit the official website.
LINK: FILE 2024
Posted by Matteo Bittanti on 01/16/2024 in 3D ANIMATION, AR, CFA, CFG, CFP, DEVICE ART, EVENT, GAME ART, INSTALLATION, MACHINIMA | Permalink
Joshua Richardson, Ontario, Archipelago, 2023. Digital animation.
Cinematic and Videogame Architecture MArch
The Bartlett School of Architecture
University College London,
Gower Street, London, WC1E 6BT
United Kingdom
Applications are now open for the 2024 intake of the Cinematic and Videogame Architecture MArch course at the Bartlett School of Architecture, based at UCL’s brand new UCL East campus.
The first programme of its kind in the UK, the Cinematic and Videogame Architecture MArch course teaches students to employ innovative architectural design methods using cinematic, animation and gaming technologies. Students will critically situate their work in relation to new developments in time-based digital media and how they shape our culture, identity and politics.
What is the programme’s focus
Architecture has a long history of acting as an underlying structuring device for both film and videogames. From the construction of film sets to developments in film compositing techniques and innovations in computer graphics, the depiction of space has been a key challenge in arriving at our contemporary media landscape of film and videogames. In turn, the narrative and storytelling power of time-based and interactive media are reshaping not only how architecture is constructed and represented, but also how it is conceived and experienced.
How will the programme be delivered
Taught by internationally renowned experts in cutting-edge digital technologies, the programme is based at UCL’s new campus, UCL East, occupying new state-of-the-art design studio and computation facilities alongside shared specialist media and workshop spaces. The programme is founded on a strong and experimental practice-led studio element, where practical learning is supported by robust theoretical research. Students engage with theoretical concepts through lectures and introductory design projects, supported by digital skills modules.
This cross-disciplinary approach allows students to test ideas and invent new research methods, leading to the production of architectural design projects that are developed and realised through films, video games and hybrid digital-physical environments.
The programme is led by Prof Penelope Haralambidou and Dr Luke Caspar Pearson. Penelope’s teaching and research employ an innovative practice-led methodology that uses, drawing, modelling, digital film and immersive environments to investigate spatial culture. Luke is co-founder of You+Pea, a design research studio working between architecture and videogames that collaborates with cultural and educational institutions alongside industry clients, and is the co-author of Videogame Atlas (Thames & Hudson, 2022).
How will the programme equip people for future careers
Students gain technical skills and explore time-based, storytelling and interactive media as new platforms for engaging with the design and production of space, from the domestic to the urban. Graduates develop advanced skills applicable in the fields of architecture and architectural visualisation, and gain expertise that can form the foundation for careers in immersive environments, film and videogame industries. Through regular visits by academic and industry experts, graduates will understand how to position and present their work for future careers in many different creative disciplines.
Who should apply
We are looking for applications from graduates and professionals from architecture, but also from other backgrounds – including design, filmmaking, film studies, anthropology, geography, fine art, videogame design, graphic design, animation and computer-generated imagery design – who are interested in studying the relationship between architecture, cinema and videogames, and show evidence of a strong record both academically and/or in practice.
Applications close on April 5, 2024.
Find out more: Cinematic and Videogame Architecture programme page
Posted by Matteo Bittanti on 12/21/2023 in 3D ANIMATION, ARCHITECTURE, ART GAME, CFA, EVENT, GAME ART | Permalink
2023 The 18th Digital Art Festival Taipei (DAFT) “A-Real Engine” International Open Call- General Regulations
I. Purpose
To encourage young digital art creators and potential proposals of cross-field new media works, Digital Art Festival Taipei is launching an international call for entries, looking for works that can reflect the theme of this year’s art festival and providing a platform for exchanges between domestic creators and foreign artists.
II. Organizer and exhibition venue
Organizer|Department of Cultural Affairs, Taipei City Government
Executive Organizer|Digital Art Center, Taipei (DAC)
Exhibition venue|
Exhibition time|2023.11.3-2023.11.26
III. Theme
According to the theme set for The 18th Digital Art Festival Taipei 2023, the focus is on the works that are developed upon the subjects of electronic games, game engines, and game-related software/hardware technologies and design mindset.
◆ Description◆
Game engines are the environments and rulesets for the development and operations of games, whereas exhibitions are the environments in which artworks are experienced and even completed. Through the concepts and elements of electronic games, artists shall create a brand-new narration method or deconstruct the game mechanism, as dismantling an engine, taking the audience to further comprehend where they are situated or even search for a pathway not controlled by the system. Each and every of them will be presented in different works in the exhibition.
Electronic games are like a fully fueled engine that continuously drives the development of digital culture; the game-related software/hardware technologies, design mindset, and user-generated contents are the freshwater injected into art creations. On the other hand, the applications of games and gamification can also blur the line between realistic/unrealistic, online/offline, and virtuality/reality. We can even say that a certain part of us is indeed living within the games.
This year, the Digital Art Festival is launching an international call for theme-related works from creators all over the world, particularly looking forward to creations that explore the game/art boundaries by deconstructing the games from different perspectives.
IV. Submission deadline
From the day the call is announced on the website to 23:59 (GMT+8) on July 31st, 2023. Online registration only (https://forms.gle/bDjEV5cPVmYWMuYj7). The results of the open call will be announced on the official DAC website in August 2023: https://dac.taipei
V. DAFT 2023 International Open Call categories
VI. Submission
To facilitate the judges, if the visual work (videos) or audiovisual record is provided in the form of an online link, remember to enable the ***viewing access*** until July 31st (please provide the link with the password, if any).
VII. Evaluation
For the evaluation of the entries, a judging panel is formed by the organizer and external judges. The evaluation is divided into two phases:
VIII. Entry rules
IX. Notes
CONTACT/
Digital Art Center, Taipei
Curatorial Team of the 18th Digital Art Festival Taipei
TEL: +886-2-2834-5066 #204 (Rachel C.C. Huang)
Email:[email protected]
Posted by Matteo Bittanti on 10/07/2023 in CFA | Permalink
/’fu:bar/ is an annual program focused on electronic experiments and research in contemporary error-themed digital art theory and practice.
/’fu:bar/ 2023 is focused on the practices and value of DIY – Do it yourself, but for others with&//in art SOFTWARE | METHODS | ARCHIVES | COMMUNITIES | THEORY and other relevant facets of our shared contemporary electronic culture.
This call is open to on-topic or general error-themed glitch work. The work can be submitted into 3 categories:
Exhibition applications (extended) deadline: August 10th 2023
Exhibition selection announcement: September 2023
Event program: Oct 7th – 13th 2023 @ MaMa / Zagreb & online
Festival website: https://fubar.space
Inquiries contact: [email protected]
Fubar is a project by the Format C Artist Organization. It’s supported by a number of collaborating authors and participating artists, as well as many program and media partners. The event program is financially supported by the Kultura nova Foundation, the Ministry of Culture and Media of the Republic of Croatia, the City of Zagreb as well as many glitch art supporters over the years.
LINK: /’fu:bar/ 2023
Posted by Matteo Bittanti on 08/03/2023 in ART GAME, CALL FOR ARTWORKS, CFA, EVENT, GLITCH | Permalink