This volume examines historical and contemporary image practices and phenomena, including screenshots, screen photography, screencasts and in-game photography. The individual chapters pose questions relating to the status, ontology and aesthetics of such practices and phenomena and also analyse their cultural and artistic significance. Artistic works explore these questions in the form of various image practices. The authors and artists investigate the potential for a new area of research at the intersection of a range of disciplines, such as media studies, media aesthetics, media history, image studies, photography theory, game studies, media art and game art. As one of the first publications to address these phenomena, this book speaks to a varied audience in the realms of media studies, game studies and cultural studies as well as to members of the general public interested in historical and contemporary practices associated with visual and digital media.
The book presentation is scheduled for December 10, 2022 at 11:15 am (Berlin time) at C/O Berlin, Amerika Haus, Hardenbergstraße 22-24, 10623 Berlin
Following the presentation, the In-Game Photography Competition "Who Did It Better in In-Game Photography World Championship 2022" will take place at 12:30 pm. Jon Uriarte (Photographer’s Gallery London) and Marco De Mutiis (Fotomuseum Winterthur) will present artistic projects that have been created using in-game photography. They will select the best ones together with the visitors by addressing questions of photorealism, simulation and photographic practices in video games:
The book presentation and online performance are part of the first annual program of C/O Digital festival, which takes place at the Amerika Haus, Hardenbergstraße 22-24, 10623 Berlin on Dec 9 and 10, 2022.
In the context of talks, workshops and participatory events, visitors are invited to partake and join in the discussion of the questions raised in 2022. C/O Digital’s annual theme was New Values, focusing on the redefinition of the term ‚value’ beyond the market, and the use of gaming strategies to rehearse worlds grounded on the different understandings of value. Ayoung Kim, Debbie Ding, and Keiken, from the incubator program have challenged the term value through artistic research in exchange with their mentors Geert Lovink, MetaObjects, and The New Design Congress. Their artistic projects will be on view at C/O Berlin.
All events are presented in English. Free admission More about the program online at C/O Digital
LINK: Book page
LINK: C/O Digital 2022