Posted by Matteo Bittanti on 01/03/2025 in 3D ANIMATION, ANIMAL CROSSING NEW HORIZONS, EVENT, GAME, GAME ART, GAME ENGINE, GRAND THEFT AUTO, INSTALLATION, LIVE STREAMING, NEWS, PERFORMANCE, VIDEO, VIRTUAL REALITY, VR | Permalink
Fumi Omori
Home Sweet Home
machinima/digital video (1920 x 1080), color, sound, 2’ 35”, Japan
June 2 - 15 2023
Introduced by Matteo Bittanti
vral.org
Home Sweet Home explores personal memories and their translation into physical architecture through Animal Crossing: New Horizons. With a history of frequent relocations, the artist captured their rooms in photographs, preserving emotional connections to past spaces. Animal Crossing, a beloved game providing an idyllic refuge during the Covid-19 pandemic, allowed the artist to craft personalized rooms reflecting their personality. This project questions the impact of translating real-life spaces into the virtual realm. Employing photogrammetry, the artist reconstructs their past homes in the game, blurring boundaries with imaginative architecture. The interplay between virtual and physical layers offers a fresh perspective, showcasing a unique visual hacking method. Automating realities on the virtual plane reveals the intricate relationship between our fragile understanding of reality and memories. Digital reverie becomes an avenue for escapism, confronting the present, future, nostalgia, and denial.
Fumi Omori navigates the crossroads of the cultural diaspora with her transcendent visual language. Currently nearing the culmination of her master’s degree in photography at the esteemed École cantonale d’art de Lausanne (ECAL) in Switzerland, Omori’s diverse cultural experiences serve as a potent source of inspiration. Born and raised in Japan, the artist spent over a decade living in prominent American coastal cities (New York, Los Angeles, San Francisco) before gravitating towards the medium of photography. Her previous stints as a perceptive graphic designer and discerning art director have indubitably permeated her artistic vision.
Posted by Matteo Bittanti on 06/02/2023 in ANIMAL CROSSING NEW HORIZONS, ANIMATION, EVENT, GAME ART, MACHINIMA, NEWS, PHOTOGRAPHY, VIDEO | Permalink
Huidi Xiang
March 31 - May 14, 2023
Tutu Gallery
Bed-Stuy, Brooklyn, New York City
Huidi Xiang's debut solo exhibition, aptly titled when held properly, offers a delightful exploration of video game aesthetics and pop culture references. Drawing inspiration from iconic titles such as Animal Crossing, Super Smash Bros, and Super Mario Bros, Xiang presents a series of colorful and conceptually engaging works that blur the lines between digital and physical realms. At the heart of the exhibition lies a playful homage to Super Mario Bros' infamous Shoe Goomba, as a green boot takes center stage in one of the exhibition's most visually striking pieces. Through Xiang's masterful use of color, texture, and form, the humble shoe is transformed into a vibrant symbol of pop culture iconography, inviting viewers to reflect on the social and cultural significance of video games and their enduring impact on contemporary art. April Z, Tutu's gallery curator, offers a profound and insightful analysis (see below) of the multiple layers of meaning present in the exhibited artworks.
press release
Tutu Gallery announces sculptor Huidi Xiang’s first solo exhibition in New York: when held properly, opening Friday, March 31, 2023, with 6 new sculptures made this year tailored for the gallery’s home base. Charting the journey of her ongoing immigration and introspection on her role as a minority female in late capitalism, Huidi uses a mixture of symbols from video games and popular culture as her language to describe how affective labor metamorphoses into physical and internal harm by the larger system we exist under.
This body of work was initially conceived from Huidi’s preoccupation with Shoe Goomba, a shoe-wearing, mushroom-shaped monster character in Super Mario Bros. A late addition to the game, Shoe Goomba can be defeated by the standard jump move, or, a stealth attack from below which then grants Mario possession of A Goomba’s Shoe (also known as The Shoe), allowing him to safely move through spiked grounds and monsters. Extended to real-life living in New York, putting on a good pair of shoes prompts a mental switch from nesting to facing the outside world, provides comfort on the go, and can even be used to deceive others about the wearer’s socio-economic class.
Huidi Xiang, when held properly, Tutu Gallery, Brooklyn, NY, installation shot (Courtesy of the Artist)
Huidi draws parallels between game simulation, animation, and immigrant assimilation as analogies for many survival strategies around the vicious cycle of personal caretaking, growth, and the eventual weaponization of a person. In power-up take-out, The Shoe, life-sized and spray-painted black, becomes the container for an enlarged, standing plastic knife, a normally frail gadget she cuts takeout food with in between busy work schedules, and, as she jokingly put it, perhaps the most powerful gear readily available for fighting. Such hidden anxiety about a lack of resources in an unfamiliar environment is further signaled by hold my inventory tight and right, a 4’ handmade woodcut board riskily balanced on a silicon banana peel, inspired by the inventory space design in Animal Crossing New Horizons. In order to start building tools which then build furniture and shelters on a deserted island, the player must rely on limited bag space to collect sticks and stones from scratch. A carrier like this, hopefully with a few things already in it, can also be swung to fend for oneself in unforeseen situations.
The multi-use of scarce assets encourages creativity, but also complexes the intention behind every simple act. Leaning against the wall, timbering the dream house embeds a small monitor framed in a shovel, displaying a video collage of Villager (originally a character from Animal Crossing)’s two Movesets in Super Smash Bros. Down special Timber shows the character shoveling to plant a seed, watering it until it becomes a tree, then peculiarly cutting the very tree he had grown in order for it to fall and hit the opponent; final smash Dream Home, he pays a team to build a house around the opponent proceeded by detonating it at the celebration of its completion. The gravity is my best frenemy, a life-sized concrete anvil on a silver chain placed above the mantelpiece, is drawn from props designed for Wile E. Coyote by ACME Corporation in Looney Tunes. A lucky charm to the artist, it enunciates the fanatic mindset that, to be considered worthy, even an instrument to produce weapons must be effective in attacks itself.
Such constant reexamination of straightforward utility, safeguarding merits, and concealed lethality maps an unavoidable disintegration of the singular self. In hare come the glitches, an axe, which can be used to chop wood and warm up the living space, or, to potentially harm domestic partners, merges into the Shoe and turns into the tail of Bugs Bunny, reflecting a disordered amalgamation of worlds, personalities, objects, and functions.
In the flower need no water, a chip-looking white lily in a glass jar pumps water into a basin sourced from Chinatown, which firmly stands on three triangulating concrete shoes, while a small plastic-watering-can-turned-into train loops around the rim. Modeled after Lily of Valley in Animal Crossing New Horizons, this white lily symbolizes the system’s promise of final recognition after one naturalizes by wearing the shoes, learning the language, gathering the resources, avoiding the dangers, making the work, knowing the right people and projecting the power. It is a perpetual motion machine: the water will come from the trophy in the shape of a delicate flower and take care of all things.
April Z, Tutu Gallery
Huidi Xiang (b. 1995. Chengdu, China) is a sculptor currently based in Brooklyn, New York, USA. Huidi received her MFA in Art from Carnegie Mellon University in 2021 and her BA in Architecture and Studio Art from Rice University in 2018. In her practice, Huidi makes sculptural objects, installations, and systems to examine world-making processes and the coexistence of multiple contexts and narratives in late capitalism. She uses her work to cultivate alternative narratives to speculate and investigate the usually invisible working mechanism, rules, and power structure hidden behind pop cultural symbols and scenarios. Huidi’s works have been exhibited internationally, including OCAT Biennale at OCT Art & Design Gallery, Shenzhen, China; KAJE in Brooklyn, NY, USA; Lydian Stater in Long Island City, NY, USA; LATITUDE Gallery in New York, NY, USA; Contemporary Calgary in Calgary, Canada; Hive Center for Contemporary Art in Beijing, China; Miller ICA in Pittsburgh, PA, USA, and more. Huidi has also participated in some artist residencies, including NARS Foundation International Residency Program (2022), ACRE Residency Program (2021), the Millay Colony for the Arts (2020), and Project Row Houses Summer Studios (2016). She is currently an AIM fellow at the Bronx Museum of the Arts.
LINK: Huidi Xiang
Posted by Matteo Bittanti on 04/20/2023 in ANIMAL CROSSING NEW HORIZONS, CONCEPTUAL, EVENT, GAME ART, INSTALLATION, MIXED MEDIA, NEWS, SCULPTURE | Permalink
Animal Crossing Diaries
From September 2, 2021
Castle House, Angel Street
Sheffield, S3 8LN United Kingdom
Animal Crossing Diaries is a new online exhibition curated by the National Videogame Museum, "The UK’s national cultural centre for videogames", which examines the social, cultural, and artistic impact of Nintendo's Animal Crossing: New Horizons through the lenses of people who played incessantly in the last two years. In fact, Animal Crossing: New Horizons became the de facto destination of millions of individuals who found themselves "locked down" in their homes during the Covid-19 pandemic.
The exhibition presents a selection from the material the curators received after launching an open call for entries last December. Specifically, it focuses on players’ experience of the game in the span of a year (from March 2020 to April 2021). Unlike artistic projects like Brent Watanabe's Animal Crossing: All Mine (2020), this exhibition focuses on less political and critical uses of the video game, emphasizing instead the emotional impact of game-based social interactions by players. Divided into several sections - e.g., "Sharing Creativity" - it celebrates what Stuart Hall would call a hegemonic-dominant reading of the game, that is, "the interpretation of a mass-media text by a decoder who fully shares its ideological code and accepts and reproduces the preferred reading — a reading which may not have been the result of any conscious intention on the part of those who produced it. In such a stance the dominant code seems natural and transparent." (Oxford Reference), hence the insistent use of terms like "community" and "sharing" in regard to user practices within the game.
Here's an example of a player's story, titled "Keeping Busy":
A useful timeline tracks the overlap between virtual and IRL events.
Animal Crossing Diaries is complemented by an oral history featuring interviews with players and YouTube content creators such as Kang Gaming and Creatrix Tiara, a glossary and several articles that provide contextual information (all the material is journalistic, not academic).
LINK: Animal Crossing Diaries
Posted by Matteo Bittanti on 09/11/2021 in ANIMAL CROSSING NEW HORIZONS, EVENT, GAME, GAME ART, MUSEUM, NEWS | Permalink
Huidi Xiang, my playbench in the workground, 2021
Huidi Xiang's sculptures are based on the life-simulation game Animal Crossing: New Horizons, a video game that achieved huge popularity during the first wave of the COVID-19 pandemic. Xiang' combines the idea of “personal paradise” the game promises with her personal, physical surroundings. By transforming the gameplayer performed in the game into the labor of her studio practice, Xiang reflects on a world in which the boundary between apparently distinct activities like play and labor are becoming indistinguishable. For the record, Xiang invested over 500 hours into developing a simulated paradise and to show how such playbor maps onto oppressive socio-economic forces of Late Capitalism (see also Bren Watanabe's Animal Crossing: All Mine)
As she explains on her website:
Until today (March 26th, 2021), I have been in the game for more than 300 days and have never missed one single day since the day one. When looking back at my game log these days, I noticed that some patterns started to emerge, and I became curious about these patterns and about potential meanings, motivations, and implications hidden behind them. Primarily working as a sculptor in my studio practice, I started to create sculptural objects to help me explore and understand my gaming patterns and present my discoveries. In a way, I am using these objects to construct a system or a network that enables me to reiterate my gaming experience using my own artistic language and to contemplate the connections between my idiosyncratic narratives and the world beyond the game. I am also using these objects to help me better understand my role and position as an artist living and working in a world where we are all constantly navigating back and forth between digital and physical contexts.
Xiang's compare-and-contrast approach is perfectly exemplified by these two images featured on her website:
Xiang's Welcome to the workground to see my playbench is part of Friends Forever: 2021 MFA Exhibit at Carnegie Mellon University.
Xiang was born and raised in Chengdu, China, and attended Rice University in Houston, Texas, receiving a B.A. in Architecture and Studio Arts in 2018. She is currently based in Pittsburgh, Pennsylvania, pursuing her Master of Fine Arts in Art degree at Carnegie Mellon University.
LINK: Huidi Xiang (all images courtesy of the artist)
Posted by Matteo Bittanti on 04/01/2021 in ANIMAL CROSSING NEW HORIZONS, SCULPTURE | Permalink
the wulf. is an experimental collective featuring Lil' Jürg Frey, Liam Mooney (a.k.a. lmoo, 266437144916648607844), a composer, performer, and instrument maker based in Los Angeles and Isaac Schanklerand. Among other things, they make experimental music with video games. In their latest performance, they reimagined and reorchestrated the music of Erik Satie within the world of Nintendo's Super Mario Maker 2.
Here they are making music in Animal Crossing: New Horizon:
Also check out Liam Mooney's SELECTED HOT GARBAGE, a suite of noisy musical landscapes constructed within the world of Nintendo's Super Mario Maker 2.
Finally, check out these cool music instruments:
Posted by Matteo Bittanti on 10/01/2020 in ANIMAL CROSSING NEW HORIZONS, COLLABORATION, GAME, GAME ART, MUSIC, PERFORMANCE | Permalink
digital video, color, sound, 7’ 05”, 2020 (United States)
Created by Brent Watanabe
Introduced by Matteo Bittanti
Conspicuous consumption is the implicit goal of innumerable video games, but Animal Crossing: New Horizons is, by far, the most shameless celebration of capitalism. Released in March 2020, the latest installment of the popular series became the most popular video game during the most intense months of the Covid-19 lockdown in Europe and the United States. A commercial triumph – more than twenty two million copies sold in four months – New Horizons gave players the possibility to escape from their brick-and-mortar homes and relocate to a minuscole island in the middle of the ocean. All they had to do was to purchase the innocent sounding “Deserted Island Getaway Package” from a development company called Nook Inc. Lured by the promise of playful evasion and endless growth, American artist Brent Watanabe soon found himself enslaved by perpetual debt, surrounded by a mountain of waste, and forced to compulsively perform bullshit jobs. An unofficial adaptation of Maurizio Lazzarato’s The Making of the Indebted Man, Animal Crossing: New Horizons is one of the most sophisticated simulation of neoliberalism ever concocted: suffice to say that players must take a mortgage on their virtual houses to start “playing”. Assuming the role of a modern day Robinson Crusoe with entrepreneurial skills, Watanabe spent more than one hundred fifty hours hoarding as many consumer goods as possible and displaying them on his island. He documented his performance with a machinima.
Brent Watanabe is an artist combining a background in traditional materials and practices (drawing, sculpture) with emerging technologies (computer programming, electronics), exploring an artistic field still uncharted. For over a decade, Watanabe has been creating computer-controlled gallery installations populated by kinetic sculpture, drawing, projection, and sound. His 2016 project, San Andreas Deer Cam was streamed live on the internet, had over 800,000 visitors in the first three months, and was mentioned in several international publications, including New York Magazine, the BBC, and WIRED. Watanabe has participated in several group shows and screenings nationally and internationally, including Through Machine Eyes curated by James Bridle at the NeMe Arts Center, in Limassol, Cyprus, Game Changers at MassArt Art Museum, in Boston and Playmode at the MATT Museum, in Lisbon, Portugal. He has had recent solo exhibitions at SOIL Art Gallery (Seattle, 2006), McLeod Residency (Seattle, 2008), Jack Straw New Media Gallery (Seattle, 2009), Gallery 4Culture (Seattle, 2011), Anchor Art Space (Anacortes, Washington State, 2013), and Bumbershoot Music and Arts Festival (Seattle, 2016).
Posted by Matteo Bittanti on 09/18/2020 in 3D ANIMATION, ANIMAL CROSSING NEW HORIZONS, ANIMATION, EVENT, GAME ART, MACHINIMA, VIDEO | Permalink
In the last four weeks, countless artists have used Animal Crossing: New Horizons as a space for artistic re-enactments. On of the most interesting examples were produced by Shing Yin Khor who transformed her Animal Crossing island into an exhibition space where she recreated artworks and performances by Barbara Kruger, Jeanne-Claude, Chris Burden, and Marina Abramović. Abramović’s iconic piece The Artist is Present, which originally took place with audience attendees at the Museum of Modern Art in New York City has been recontextualized in Animal Crossing. Abramović’s piece was also remade by Pippin Barr a few years ago.
shing yin khor (@sawdustbear), March 30 2020
Khor also made a text piece inspired by Barbara Kruger’s Untitled, which, instead of “your body is a battleground”, reads, “your turnips are a battleground”. Khor has also remade Jeanne-Claude’s installation piece The Umbrellas and Chris Burden’s Urban Light, a large-scale sculpture made of repurposed streetlights from the 1920s and 30s currently on display at the LACMA, in Los Angeles. As for all the others artists involved in such projects, documenting the work is done through Instagram.
shing yin khor (@sawdustbear), April 4 2020
Shing Yin Khor is a cartoonist and installation artist that is exploring personal narrative, new human rituals, and collaborative worldbuilding through graphic memoir and science fiction, and large scale art structures. I'm obsessed with building universes and collections filled with awkward creatures and yearning people trapped in a world of heroic futility. Her themes are inspired by old museums, cabinets of curiosities, pre-Linnaean taxonomy, and the quiet horror of colonial era collecting.
LINK: Shing Yin Khor
Posted by Matteo Bittanti on 05/01/2020 in ANIMAL CROSSING NEW HORIZONS, GAME ART, INSTALLATION, PERFORMANCE | Permalink
Mark Schoening
The Red Tulip Glitch Memorial
April 23 - 29, 2020
On March 27, 2020, Julia Maiuri, a first year MFA student at the University of Minnesota has launched the Museum of Contemporary Art Kittengale within Animal Crossing: New Horizon, a social simulation video game for the Nintendo Switch that allows players to hang out, connect, and interact in a fantasy world. Programming is facilitated by Julia Maiuri and Joolz, her avatar within the game. Working on this platform, Maiuri pushes the limitations of the game to curate weekly virtual exhibitions by real life artists. Among the first exhibitions held in the newly launched gallery space is Mark Schoening's The Red Tulip Glitch Memorial. Schoening is an artist and also co-founder of Porch Gallery in south Minneapolis. Schoening created the artwork - two portraits of red tulips facing each other on opposite walls, and, on the third wall, white letters on a red background spell out “never again" - using Photoshop, and then uploaded the work through acpatterns.com, which creates a QR code that the game can read. The artwork and the message reference a glitch that occurred fifteen years ago, in the “Animal Crossing: Wild World (2006)." The glitch froze thousands of players, forcing them to remain isolated in their houses for months, separated from one another. There's a fil rouge connecting the previous lockdown with the current situation. Screenshots of the show can be seen on Maiuri's Instagram account @moca.kittengale.
LINK: Mark Schoening's The Red Tulip Glitch Memorial (all images courtesy of the artists)
Posted by Matteo Bittanti on 05/01/2020 in ANIMAL CROSSING NEW HORIZONS, MUSEUM, PAINTING | Permalink
A screen shot of Mattea Perrotta's show 'New Drawings,' an exhibition organized by Et al. in Animal Crossing: New Horizons. (Courtesy Et al.)
New Drawings
an exhibition in Animal Crossing New Horizons
Friday, April 17, 6:00 - 9:00 p.m. 2020 (PST)
Et al, San Francisco, Ca
Mattea Perrotta's new drawings and rugs are currently on display in Animal Crossing New Horizons. The collection is currently on display online as part of Et al., a gallery directed by Jackie Im, Aaron Harbour, and Kevin Krueger and located in the basement of Union Cleaners in San Francisco's Chinatown. In 2017, Et al. opened its second location, Et al. etc., a gallery in the Mission. This is another example of tangible, concrete art being exhibited and recontextualized in video game spaces.
Mattea Perrotta, The Last Supper, Installation view. Et al. etc., San Francisco
Mattea Perrotta, Untitled (Rug II), 2019, Hand dyed, hand woven wool textile. 87 x 76 x 1 in / 221 x 193 x 2.5 cm
Mattea Perrotta (b. 1990) is a Paris-based artist born and raised in Los Angeles. Perrotta has a BFA from UC Berkeley and studied at the Santa Reparta School of Art in Florence. Her paintings deal with the balance between masculinity and femininity, the unconscious, desire, and the female body. She has had solo and two-person exhibitions at The Landing, Los Angeles; Lamb Arts, London; and MAMA Gallery in Madrid and Mexico City. She has appeared in group exhibitions in Istanbul, London, Melbourne, Lima, São Paolo, Mexico City, and Bogotá and attended residencies in Mallorca, London, Marrakech and Lisbon. Her recent textiles were influenced by her time living in Tahannaout, Morocco, she still frequents the city and it has had an immense impact on her paintings and practice.
Posted by Matteo Bittanti on 05/01/2020 in ANALOG, ANIMAL CROSSING NEW HORIZONS, EVENT, GAME ART, MIXED MEDIA, PAINTING, TEXTILE | Permalink