Brent Watanabe: One Tethered Bird
The Behnke Family Gallery at Cornish
1077 Lenora Street
Seattle, WA 98121
Jan 17th - Feb 21 2025
Brent Watanabe's upcoming solo show at The Behnke Family Gallery at Cornish will include work covering the past two decades, including his Grand Theft Auto interventions (San Andreas Deer Cam, Community Cam, Possessions), several computer controlled installations, MINE VR, his Animal Crossing intervention, and the two new works.
Brent Watanabe, San Andreas Community Cam, 2017, studies for computer-controlled installation, Modified version of Grand Theft Auto V
Brent Watanabe, Possessions, 2018-19, animation, animation, modified version of Grand Theft Auto V
Brent Watanabe, Animal Crossing: All Mine, 2020, video game intervention in Animal Crossing: New Horizon
Stay tuned for more news about this monumental exhibition!
Brent Watanabe’s art practice defies categorization, fusing traditional techniques with cutting-edge technology to create installations that are at once visually arresting and intellectually engaging. Drawing on his extensive background in drawing and sculpture, Watanabe uses computer programming and electronics to create kinetic sculptures that are at the forefront of a new wave of digital art. Watanabe’s work has been recognized both nationally and internationally, with his groundbreaking 2016 project, San Andreas Deer Cam, receiving over 800,000 visitors in its first three months alone and being featured in publications such as New York Magazine, the BBC, and WIRED. In addition to his solo work, Watanabe has participated in group shows and screenings around the world, including Through Machine Eyes at the NeMe Arts Center in Limassol, Cyprus, Game Changers at MassArt Art Museum in Boston, and Playmode at the MATT Museum in Lisbon, Portugal. With recent solo exhibitions at prestigious venues such as SOIL Art Gallery, McLeod Residency, Jack Straw New Media Gallery, Gallery 4Culture, Anchor Art Space, and the Bumbershoot Music and Arts Festival, Watanabe continues to push the boundaries of what is possible in the realm of digital art.
LINK: Brent Watanabe