After fifteen years of serving as a renowned editorial platform, Killscreen is transitioning into Gameplayarts, a vibrant arts organization dedicated to the exploration and expansion of game-based arts and culture. The change marks a significant shift from Killscreen’s original role as an editorial entity to becoming a leader in game-centered education and curation.
The evolution of Killscreen into Gameplayarts is not just a change in name but also a strategic repositioning. “The transition has been as intentional as time, space, and resources have allowed,” said Jamin Warren, the founder of Killscreen, who also noted personal milestones such as becoming a parent as part of the journey. The mission, however, remains unchanged: to demonstrate the cultural and artistic significance of video games.
Gameplayarts aims to enrich the creative practices of its community through a comprehensive array of offerings. These include classes, workshops, and exhibitions specifically tailored to integrate game-making into broader artistic endeavors. The initiative seeks to foster a new understanding and appreciation of video games beyond traditional gameplay, positioning them as pivotal components of contemporary art.
Located in Los Angeles - the global capital of image production - Gameplayarts plans to activate its project space with innovative installations, such as Alice Bucknell’s recent exhibition, The Alluvials, which we will review shortly, and Jenna Caravello's Easy Ultra Fine. This move is part of a broader strategy to secure additional support through arts funding, private contributions, and public memberships, ensuring the sustainability and growth of the newly formed organization.
Meanwhile, Killscreen's legacy will continue to live on digitally. The website killscreen.com will still host all long-form editorial content and interviews, along with maintaining an archive of past articles. However, all educational content related to classes or workshops will be redirected to the Gameplayarts platform.