Psychasthenia Studio, Psychasthenia 3: Dupes, interactive, 3D videogame art project, 2018
Artists’ Games: Critical and Creative Approaches in New Media Art
Moderated by Victoria Szabo & Joyce Rudinsky
Date/Time: Friday March 25, 2022 / 20:00 GMT
5 MINUTE LIGHTING TALK PRESENTERS WANTED:
**Submit a Proposal to Present a Lightning Talk** by March 7, 2022
Session Description
This session explores critical and creative approaches to video games in new media art. We are interested in both artists’ sharing their own work and in critical insights on the field, and in engaging from global and diverse perspectives. Historical and contemporary approaches considered, as well as future forecasts. Platform-based, pc, mobile, web, VR, social, hybrid and other formats and modalities welcome as long as they engage in with games as new media art.
- How are artists using games in their practice?
- What prior and current artistic forms, precedents, and analogues do they build upon or change?
- What distinct opportunities (and challenges) do game spaces, formats, technologies, and practices present for graphical and interactive creativity?
- How does the emerging world of artists’ games intersect with that of other media forms?
- How do artists’ games relate to the larger new media art world? Other creative and cultural communities and contexts?
- Where do educational, commercial, and activist games overlap with the worlds of artists’ games?
Where will artists’ games go in the future?
How do we/should we exhibit, archive, document artists’ games?
Submit a Proposal to Present a Lightning Talk** by March 7, 2022
Sign up for the Zoom Discussion** to take place March 25, 2022 at 4PM EST
Moderators
Joyce Rudinsky is a new media artist. Her research explores various ways in which new media changes how we understand and make sense of our everyday lives as we navigate through an information-based society. Her current work with the art collective Psychasthenia Studio, uses interactive, procedural environments to investigate the relationships between psychological conditions and culture. Rudinsky is a Professor at the University of North Carolina.
Victoria Szabo is a digital humanities and computational media scholar/practitioner. Her work explores critical and creative approaches to media and computation with an emphasis on interactive and immersive archives and exhibitions focused around urban history, material cultures, and imagined worlds. She is a Research Professor of Visual and Media Studies at Duke University, Durham, North Carolina, USA. She is Chair of the Digital Arts Community (DAC) for ACM SIGGRAPH.
Rudinsky and Szabo are the principals of Psychasthenia Studio, an art collective based in North Carolina that uses new media and interactive, procedural environments to investigate the relationships between psychological conditions and culture. Psychasthenia Studio is an interdisciplinary project with members from the humanities, arts, and technology fields. Visit http://psychasthenia-studio.
com for more information about us and our projects. SPARKS is a monthly series sponsored by the ACM SIGGRAPH Digital Arts Community. To learn more about our activities, visit us at http://dac.siggraph.org.
Thank you Kieran! (via the ACM SIGGRAPH Digital Arts Community Mailing List)