Radical Gaming - Immersion Simulation Subversion
An exhibition curated by Boris Magrini
September 2 - November 14 2021
House of Electronic Arts Basel
The international group exhibition Radical Gaming presents a selection of artists who investigate the structures, technologies and aesthetics of a global gaming industry. Their works are characterised by a particularly unconventional approach to employing the immersion and interaction inherent to video games, whose common narratives and stereotypes they subversively undermine.
Artist: Danielle Brathwaite-Shirley, Leo Castañeda, Sara Culmann, Debbie Ding, Keiken, Lawrence Lek, Mikhail Maksimov, Cassie McQuater, Sahej Rahal, Nicole Ruggiero, Jacolby Satterwhite, Eddo Stern, Theo Triantafyllidis, Miyö Van Stenis, Lu Yang
The best review so far is, unsurprisingly, from We Make Money Not Art. Here's an excerpt:
The interactive experiences of this avant-garde sub-genre also differ from mainstream contemporary gaming: instead of being purely adrenaline-fuelled, the rules of engagement involve meditative states, involvement of multiple senses, modified controllers, etc. They deviate from what the industry normally offers/sells. But that doesn’t mean that they are not fun, in their own, strange ways.
Theo Triantafyllidis, Pastoral, (Video Game), 2019. Exhibition view at HeK (House of electronic Arts Basel), Photo: Franz Wamhof
LINK: Radical Gaming