True Fake: Troubling the Real in Artists’ Films
A new online series on e-flux Video & Film, programmed by Lukas Brasiskis
The series will include a live discussion with some of the participating artists and other guests (date to be announced).
Online, various dates
Part One | Simulations and (Hyper)Reality
Tuesday, February 9—Monday, February 22, 2021
Harun Farocki’s Parallel II andParallel III (2014), Peggy Ahwesh’s TheFalling Sky (2017), David Blandy’s and Larry Achiampong’s Finding Fanon 2 (2015), and Sondra Perry’s It’s in the Game '17 (2017) explore various kinds of digital simulations and their functioning. From mundane environments to planetary views, from military cartographies to non-human worlds, computer scientists and video game developers are building hyper-realities, where view(s)ers acquire virtual bodies and act in virtual spaces. Experientially, these hyper-realities are characteristic of a means to navigate through complex and multi-scalar situations. Yet, what does the simulation of reality mimic and for whom does it function? What does hyper-reality tell us about the real and how does it represent intrinsic mechanisms of control and colonialism? From ontological questions about the nature of (hyper)reality to the critical appropriation of forms of digital worlds, the works in this chapter of the series re-embody and critically examine the simulated environment.