If you have not had the chance to check out GAME PLAY VIDEO GAME CULTURE, you have until August 30. This excellent exhibition organized by the Centre de Cultura Contemporània de Barcelona, Spain (an extended adaptation of Gameplay. The Next Level, designed by and first presented at the ZKM Center for Art and Media Karlsruhe) and curated by Jérôme Nguyen and Óliver Pérez Latorre is accompanied by an array of events, workshops, videos, and conversations round the notion of games, art, politics, and identity. Due to the ongoing pandemic, the new version of the exhibition GAMEPLAY replaced the in situ interactives with original audiovisual contents which can be accessed online. The interactive part of the project, the selection of games, new activities, debates and workshops can be found here.
The available online games include:
- Ambush. Developed by Tecfri | Published by Nippon Amuse |1983
- La pulga.Developed by Paco Suárez i Paco Portalo |Published by Indescomp / Investrónica | 1983
- September 12th. Developed by Gonzalo Frasca i Sof.a Battegazzore | Published by Powerful Robot Games| 2010
- Passage. Developed by Jason Rohrer | 2007
- Sísif (Let’s Play: Ancient Greek Punishment). Developed by Pippin Barr | 2011
- Limbo. Developed by Playdead | Publicació: Playdead | 2010 (demostración gratuíta)
- Crayon Physics Deluxe.Developed by Petri Purho | 2009
- Phone Story Developed by Paolo Pedercini |Published by Molleindustria | 2011
- DYS4IA. Developed by Anna Anthropy | 2012
- Unmanned. Developed by Molleindustria (Jim Munroe) | Published by Molleindustria | 2012
Photo by Marti Berenguer, (c) CCCB, 2019
Although some events did raise some eyebrows - like the involvement of the Emperor of Midcult himself, Alessandro Baricco - most are terrific, like this conversation between Mary Flanagan and José Louis de Vicente, titled "New Perspectives on Digital Leisure"
Also check out the inevitable film/game connection here.