This game focuses on delivering an interactive cinematic experience with simple control. While using the mouse to look around, players control the dog to walk/sprint/hide/stop and the steering is automated. A bit similar to the control of a 2D platform game like Mario but the players can also look around in a 3D environment. For most of the gameplay, players are walking, hiding, or witnessing.
Kwan is developing Scent for Windows-based platforms.
Alan Kwan is an artist, game designer, and technologist. After completing his master's degree at MIT, he has been developing video games and virtual reality environments to build worlds, stories, and immersive experiences that lie outside of the traditional gaming paradigm. He is also deeply interested in how 3D virtual world, as a spatial medium, can help people organize or learn complex information by leveraging their spatial cognition. He started experimenting with the idea of building virtual memory palace in 2011, and then in 2016 he collaborated with architect and designer Meng Sun to make an interactive 3D educational tool. These projects were presented at venues including Ars Electronica Center (Austria), International Bauhaus Colloquium (Germany), ZKM Centre for Art and Media (Germany), and Museum of Contemporary Art (Shanghai), and were featured in media including Discovery Channel, Popular Science, and The Boston Globe. Alan was awarded the first prize of the MIT Harold and Arlene Schnitzer Prize, Asian Cultural Council Fellowship, and the Hong Kong Arts Development Council Award for Young Artist (Media Art). Recently, Alan completed two permanent installations for the museum Historic New Orleans Collection and one permanent installation for Taylor Education Center in collaboration with interaction designer and artist Xiao Xiao.
LINK: Alan Kwan