The sixth edition of Swiss game fest extravaganza gameZfestival is upon us. The event is jam packed with three days of talks, international guests, indie game studios, panel discussions, awards and an OpenMic. The theme of the 2018 edition is "Postmortem", a somehow logical follow up to last year's "Game Over". Among the featured speakers are
* Mary Flanagan (Tiltfactor; Game Artist, Writer, Scholar)
* Tarn Adams (Dwarf Fortress Game Designer/Dev)
* Jana Sloan van Geest (writer for Assassin's Creed Origins)
* Adam Mayes and Ulf Benjaminsson from Speldesign, Uppsala University
* Günther Hack (author of Quiz)
The Festival and the conference Interactive Narratives and Mechanics in Design and Culture will be accompanied by a videogame exhibition titled forgotten gamemechanics (sic), featuring "games with game mechanics, that are not present in mainstream anymore."
The international gameZfestival is organized by the gameZfestival association, Game Lab and Game Design ZHdK. The Program has been developed by René Bauer, Mela Kocher, Beat Suter, Max Moswitzer, Philomena Schwab, Tabea Iseli, and the GameLab of the University of the Arts Zurich. The exhibition was developed by René Bauer, Beat Suter, Mela Kocher and the Master students of Game Design ZHdK. Philomena Schwab and Stefan Schmidlin organize the Open Mic and Open Screen. Sebastiaan Cator and Philomena Schwab put together the Swiss Games Trailers 2018. Markus Rosse is the photographer. Tabea Iseli is responsible for the Festival's whole Online Marketing. Students from Game Design ZHdK have collaborated in designing and installing the exhibition and festival spaces.