Full program now available. Expect a "cacophonous, carnivallike atmosphere"!
"The UCLA Game Lab in collaboration with the Hammer Student Association (HSA) presents an evening of innovative gaming curated by Game Lab director and associate professor of Design Media Arts Eddo Stern. With games ranging from the bombastic and performative to the intimate and personal, these ambitious and participatory projects use a variety of media and modes of expression. Browse the games or participate in a tournament while enjoying live music, refreshments, and game-inspired artwork.
Now in its third year, the 2013 UCLA Game Art Festival is taking a lightninground, everythingatonce approach to showcasing a curated, international collection of the year’s most cuttingedge videogames and other interactive arts. The festival returns to the Hammer Museum Courtyard from 7 10:30 p.m. Wednesday, March 8. Sponsored by the UCLA Game Lab in conjunction with the Hammer Student Association, the UCLA Game Art Festival will feature more than 35 playable games, tournaments, machinima screenings, and more. Surrounded by game art, attendees will enjoy a cacophonous, carnivallike atmosphere: two large screen projections flanking the Courtyard will simultaneously showcase many of the festival’s exhibits, while individual games can be played on arcade cabinets stationed throughout the area
Selected featured games:
Perfect Woman (Lea Schoenfelder and Peter Lu)
This motionbased performance game charts the course of a woman’s life through seven
stages, probing the social expectations placed on women.
Laser Cabinet (Khalil Klouche, Geneva University of Art and Design)
Featuring sidemounted buttons like a pinball machine for controls, Laser Cabinet turns its
seemingly blank wooden surface into a playable videogame.
Objectif (Aliah Magdalena Darke)
Objectif is card game that, as the game designer and UCLA student Aliah Magdalena Darke
explains, “challenges our perceptions of race, women and beauty while simultaneously revealing
the assumptions we make about ourselves and others.”
UlakTartysh, or that goatcarcass polo game (acquired by Jason Tochinsky)
This rare, 1983 arcade game simulates the Central Asian sport of buzkashi, which is akin to
playing polo with the carcass of a headless goat. It’s true.
The Propheteers (Nick Crockett)
The Propheteers is a board game of faith, money and power. Or, as the rules state, “He or she
who has collected the greatest earthly wealth in the name of the LORD shall be the victor, and
the rest be DAMNED. Amen.”
Bollywood Wannabe (Chrysaor Studio)
Dance, dance, dance for movie stardom in this rhythm platform game that allows players to
create their own choreography.
In a Permanent Save State (Benjamin Poynter)
Banned from Apple’s iTunes store, this game by Benjamin Poynter is based on the 2010
suicides at the Foxconn plant where many electronic products are mass produced.Featured UCLA
Game Lab Backpack running the game Exit Pallette (Stephen Ou and Stefan
Wojciechowski)
The ultimate, portable arcade machine is designed to be worn as a backpack, will feature
Exit Pallette, a puzzleplatform game based on RGB subtractive color theory.
Dansa in (C64 executable)
A story with pirates, sloths and sex told completely in text graphics. A blocky and brutal visual aesthetic synchronized with explosives, drunken funk and computer screams. All made in 44 kilobytes, to be executed by a Commodore 64 and its colourful ASCII-alternative called PETSCII. Visuals by Raquel Meyers, audio by Goto80 and coding by Johan Kotlinski.
The 2013 UCLA Game Art Festival is a project of the UCLA Game Lab, sponsored by the
School of Arts and Architecture and the School of Theater, Film and Television, in conjunction
with the Hammer Student Association. For more information, please contact Eddo Stern
([email protected]) or David Elliott ([email protected])." (UCLA GameLab)
LINK: UCLA Game Arts Festival 2013
Submitted by Matteo Bittanti