Akihiko Taniguchi goes meta in this beta.
LINK: Akihiko Taniguchi
Krista Wortendyke (re):media, 2008
March 2 - June 3, 2018
2418 W Bloomingdale #102
Chicago, IL 60647
Opening Reception: Friday March 2, 2018, 5-8pm
Chicago's Video Game Art Gallery presents Gun Ballet, an exhibition that identifies the major styles of violence in video games—ranging from the beautiful to the gratuitous—and examines how the representation and mediation of violence achieves the expressive goals of artists. The exhibition includes work by the Biome Collective, Karl Burke, Geissler/Sann, Stephan Martiniere, Trinket Studios, Krista Wortendyke, and more.
LINK: VIDEO GAME ART GALLERY
GAME TALKS 2018
Via Carlo Bo, 2
20143 Milan, Italy
Presented by the Master of Arts in Game Design at IULM University, GAME TALKS are six lectures, presentations, and performances on the art of game design that will take place on Wednesdays at 6 pm between April 18 and June 20 2018 at IULM University in Milan in Aula Seminari (main building, sixth floor).
Free and open to the public (RSVP required) these events celebrate the culture, art, and ingenuity of video games, in order to inspire a new generation of creators. The lectures are in English or Italian.
HORSE GAME is a mobile game designed to be played on the Arcade Backpack. Aided by a magic pocket mirror, players must guide their trusty and adorable pink steed, played by Nick, through both in-game city streets and the real-life Hammer Museum courtyard. Players can use the joystick to examine a map of their surroundings, but must tell their driver - either by shouting or by shoving - which way to go. Turn miles into money by picking up animal-corpse-beings and shepherding them to their destinations in your taxi.
Carlos Martorell is a sound artist exploring videogame engine possibilities for visual discourses in between machinima, topography, human relationships, film work and pre-2k aesthetics. His latest project is titled Silicone and was produced during a residency at Oudeis (Le Vigan/Ganges), France promoted by Eufònic and Institut Ramon Llull.
Silicone is based on a simple idea: acquire data to develop a new reality from it. After latest political developments in Catalonia and its press treatment, I felt I could explore how to bend reality to own interest. Twisting facts and manipulating reality is like medicine: it works when you get the right dose at the right time. Nothing new. Managed outcomes brought us to this post-political world, but at the end of the day, this process is inherent to human condition. We’ve seen this before in last USA election, Brexit, dictatorships, tulip mania, religious texts, cave paintings. Control of narrative is more important than narrative per se. [...] The final oniric world is a limbo of uncanny ambiences with pre-2k game aesthetics where local people is glitched and deformed by sound in front of well-known spots for them.
You can download Silicone from the artist' website free of charge.
LINK: Carlos Martorell
The Mythic Being in Liberty City, the fourth in a series by CONCRETE PRESS dedicated to COLL.EO's Grand Theft Auto IV interventions, is now available in a limited edition of 99 copies. The book features 144 pages of text, illustrations in B&W and color, many of which have not been shared before. It also features a critical essay by critic and curator Dorothy R. Santos.
Below is the full synopsis:
The Mythic Being in Liberty City is a replay of Adrian Piper’s 1973 performance The Mythic Being entirely produced and (re)enacted within the virtual spaces of Grand Theft Auto IV’s digital replica of New York City. In 2016, COLL.EO replayed Piper’s performance within Liberty City. The original game, Grand Theft Auto IV, was modded and the main character, Niko Bellic, was replaced by a customized avatar of Adrian Piper/The Mythic Being. This limited edition book is a documentation of the performance, featuring a critical essay by Dorothy R. Santos and never seen before images.
COLL.EO is a collaboration between Colleen Flaherty and Matteo Bittanti established in 2012.
The fifth edition of Game On! will take place at the Cultural Center of Science in Buenos Aires, Argentina from December 9 until the 17. The exhibition features 30 artworks from 23 different countries including Argentina, France, Portugal, United States, Scotland, Brazil, England, Mexico, Spain, Germany, Poland, Israel, Switzerland and Italy. The works on display range from interactive installations, Game Art, machinima and art games. GameOn! is Latin America's biggest Game Art show.
Check the full trailer below:
LINK: Game On!
LINK: Matthew Doyle
"J'ai fabriqué un rouge à lèvre à connecter sur l'ordinateur pour pouvoir me maquiller et jouer à counter strike en même temps. Pour ce premier essaie je joue contre des bots, mais les prochaines vidéos seront en réseau contre d'autres joueurs sur Twitch." (Chloe Desmoineaux)
Chloé Desmoineaux lives in Marseille, France. She graduated from the ESAA in Aix en Provence and, in 2014, she joined the collective Freesson in Avignon, which supports creativity, electronic music, and events about digital art and culture. Inspired by speculative fabulation, tactical media, and cyberfeminism, her work deals with gender, identity and inter-species relationship. Her practice is based on hacking and experimenting with digital tools such as programming, electronic, video game interventions, interactive installations, and online performances. Her media of choice are code, video, installation and performance and her exhibition space is both online and in the physical world. She also organizes the ongoing Art Games Demos initiative with Isabelle Arvers, dedicated to exhibiting and presenting works of emerging or established artists as projections, live performances, video game demos, prototypes and/or installations.
Lipstrike will be on display at the 2017 UCLA GAME Festival on November 14, 2017.
LINK: Chloe Desmoineaux