A video excerpt of Morales' new project, Quantum Joy, which will premiere in New York on December 4th 2015 at Dixon Place.
Here's the show description:
Victor Morales takes his audiences for the ultimate digital performance ride, where particle robots, computer vision, digital puppets, and mapped dynamic projections are used to answer universal questions about purpose in art and life. Morales’ experience as a puppeteer and theatre performer adds a humorous and humanizing touch to his digital creations. The artist interacts with his digital environments, as they exist in the way they would with traditional puppets and sets. Hi-tech medium notwithstanding, storytelling is at the core of the project. (source)
LINK: Victor Morales
Submitted by Matteo Bittanti
With Finding Fanon, artists Larry Achiampong and David Blandy wander through the world of Grand Theft Auto V to understand the role and function of humanity. As the artists explain,
The Finding Fanon series is inspired by the lost plays of Frantz Fanon, (1925-1961) a politically radical humanist whose practice dealt with the psychopathology of colonisation and the social and cultural consequences of decolonisation. Throughout the series, artists Larry Achiampong and David Blandy negotiate Fanon’s ideas, examining the politics of race, racism and decolonisation, and how these societal issues affect our relationship amidst an age of new technology, popular culture and globalisation
Finding Fanon Two collides art-house cinema with digital culture’s Machinima, resulting in a work that explores the post-colonial condition from inside a simulated environment – the Grand Theft Auto 5 in-game video editor. This video work combines several stories, including how the artists’ familial histories relate to colonial history, an examination of how their relationship is formed through the virtual space, and thoughts on the implications of the post-human condition.
Finding Fanon was commissioned by Brighton Digital Festival, supported by Arts Council England, and. produced by Artsadmin.
This is truly brilliant.
Previously: an interview with David Blandy
LINK: David Blandy
LINK: Larry Achiampong
Submitted by Matteo Bittanti
A landmark of Game Art, courtesy of UBERMORGEN. Chinese Gold was made more than a decade ago... But it still speaks to us. In many ways, it is more relevant today than in 2004.
The second series (Chinese Gold – World of Warcraft, Belgrade Session N°1 – N°8) comprises several screenshots produced during a game session in Belgrade, at a large arcade where Serb videogamers spend a large part of their day (read more)
Transitio_MX 06: Cambios Compartidos
National Arts Center
Av. Río Churubusco No. 79 (on the corner of Calzada de Tlalpan)
Col. Country Club. Del. Coyoacán
Mexico City, Mexico
Cambios Compartidos (Shared Changes) is the theme of the sixth edition of Transitio_MX, Mexico's largest festival of Electronic Art and Video. As Artistic Curator Ricardo Dal Farra explains, the festival critically explores both the bright and dark sides of play:
"The pleasure of play. Happiness and fun, entertainment and escape. But games can also be used to manipulate, to alienate. TRANSITIO_MX 06 could be an excellent laboratory for proposing a different approach—one that lets us experiment with the possibility of learning from our errors and then sharing what we know, in search of dynamic, rich, creative, ethical and aesthetic balance in the largest of all multi-user gaming networks—our society.
Somewhere between illusion and reality, through games we cross borders as we explore our sensorial selves and challenge our understandings. We develop specific skills and achieve levels of concentration not present in other activities we undertake.
Games and the electronic arts have been hybridizing, flirting with one another for some time. In an accelerated world, where it would seem that if we do not run we cannot win, games often spur that acceleration, but at other times they help us to reflect and take time out. They can help us sharpen our wits, exercise memory and explore new paths."
The Festival is accompanied by a massive International Exhibition featuring six events in total and dozens of artists from all over the world, including Paolo Pedercini, Joan Leandre, Arcangel Costantini, Eva and Franco Mattes, Paolo Cirio, Yoshua Okón, Gonzalo Frasca, Lucas Pope, Lisa Ma, COLL.EO and many more:
Puntos de Fuga curated by Maria Bello;
This is, by far, the most diverse, daring, and intriguing Game Art exhibition of the year and it also features a series of Playable Debates organized by Leonardo Aranda, Eurídice Cabañes, and María Luján Oulton and a Symposium curated by José Luis García Nava.
(Re)Sounding the City is an interactive performance on body language and the psycho-geography of urban spaces presented by Masters students at New York University’s Tisch School of Arts. The performance uses "Kinect for Windows to project the performer’s body onto the screen and visually convey the synthesis of body language and mental state of mind and how deeply intertwined both elements are." Created by MFA first-year Ansh Patel and students from other graduate departments at Tisch School of the Arts.
"(Re)Sounding the City invites the audience on an immersive journey to reimagine the ways our bodies could move in a utopian city. Drawing inspiration from the Situationist International Manifesto (1960), our project aims to rewrite the psycho-geography of the city by re-situating urban bodies in an emancipatory soundscape."
Free to the public, but RSVP is required.
LINK: (Re)Sounding the City
Submitted by Matteo Bittanti via NYU Game Center
This abridged talk took place on April 13, 2010. Patrick Lichty (Man Michinaga and Andy Rembrandt) discusses, among other things, Joseph DeLappe's Gandhi in Jail Release Hootenanny, Gazira Babeli's iGods and Eva and Franco Mattes, 0100101110101101.org's 'synthetic performances'. The institions involved were Columbia College, Chicago, Second Front, Eyebeam Art+Technology Center, Brooklyn, Antena Gallery, Chicago and National Portrait Gallery, Canberra.
LINK: Patrick Flichy
Submitted by Matteo Bittanti (via MAB)
Chipmusic performance at the Europe in 8-Bits party in Barcelona, Spain. Performance by Meneo, VJ Entter and the avatar of Pope Francis Live. Camera and video edit by Jeremie Delaveau
LINK: VJ Entter
Submitted by Matteo Bittanti (via VJ Entter)
Le Salon Ludique is a not-for profit event series, designed to initiate and sustain a critical dialogue centered on experimental practices across artistic disciplines. Running bi-monthly, Salon Ludique will feature 3 to 4 works by both emerging and established creative practitioners in a salon style format. Each artist will showcase their work, and give a 10 to 15 minute talk about their practice. In order to facilitate interdisciplinary dialogue, Salon Ludique will showcase works in digital games, new media art, electronic art, performance, and more. Each articulation of the event will feature new configurations of art, games and performance, curated through thematic and discursive connections between the works.
Eddo Stern, Still Life With Putin (with Cyril Kuhn), computer game, 2014
The Beall Center for Art + Technology in Irvine, California presents Eddo Stern: New Works. Curated by David Familian, the exhibition features five game based projects: Darkgame 4.0, Vietnam Romance, Still Life With Putin, House Stern Pachinko, and Cruise Control.
For the past fifteen years, Stern has been exploring the fecund intersection between games andf art. Stern has been experimenting with various approaches for game aesthetics that integrate digital techniques such as 3D programming and electronics with non-digital image making methods such as watercolor on paper, calligraphy, and hand sculpted models.
For additional details about the show, see the press release.
Eddo Stern: New Works curated by David Familian
Opening Reception: Sat, October 11, 2014 - 2:00pm - 5:00pm
October 10- January 24, 2015
The Beall Center for Art + Technology
Claire Trevor School of the Arts
712 Arts Plaza
University of California, Irvine
Irvine, CA 92697-2775
Darkgame 4.0, computer game installation, 2014
Vietnam Romance: Levels 1-3, computer game, 2014
Still Life With Putin (with Cyril Kuhn), computer game, 2014
House Stern Pachinko, (with Jon Haddock), computer game, 2014
Cruise Control, computer game, 2013
Eddo Stern, Cruise Control, computer game, 2013, Opening in Westwood, 2013
Eddo Stern, Darkgame 4.0, computer game installation, 2014
Eddo Stern, Vietnam Romance: Levels 1-3, computer game, 2014
LINK: Eddo Stern: New Works
Submitted by Matteo Bittanti