To the oceans
White with foam
God bless America
My home sweet home"
JUNE 20, 2018/20 GIUGNO 2018
Università IULM (IULM 1)
Via Carlo Bo, 1
Filming: Lorenzo Mosna
In this talk, members of the collective AAA (Merle Leufgen, Gabriel Helfenstein, Troy Duguid, Chloe Langford, Jessica Palmer) will present their work and reflect on their collaborative practices which intent to propose an alternative to the often accepted thinking that the way we live and organize society is the only possible way. The aim of the talk will be to show how games and collaborative exchange in game development can help break the inertia resulting from the perceived lack of possibles disrupting the current status quo - in our everyday lives as well as in the production of art.
Active in Berlin, the AAA Collective comprises artists, designers, and creators from all over the world. Its founding members are Merle Leufgen, a software artist, curator and independent researcher, Gabriel Helfenstein, a French transmedia artist, curator, and writer, Troy Duguid, and Australian artist working with game engines, and Jessica Palmer, a Canadian multimedia artist interested in neuroscience.
LINK: AAA Collective
Bill Viola's The Night Journey, an experimental videogame conceived by the American video artist and developed by a USC team led by Tracy Fullerton is now available for PlayStation 4, MacOs and Windows. The Night Journey debuted in the SIGGRAPH art gallery in 2007 and has continued to be exhibited worldwide for the past decade. One of the first experimental art games ever made, The Night Journey uses both game and video techniques to tell the universal story of an individual’s journey towards enlightenment. The Night Journey was a collaboration between Bill Viola and the Game Innovation Lab, including award winning game designers Tracy Fullerton and Todd Furmanski. The key question is: How does the status of an artwork change when it becomes a downloadable commodity?
Kira Perov, Tracy Fullerton and Bill Viola at the Game Innovation Lab, working on The Night Journey (photo by USC)
LINK: The Night Journey
Creative Community is a French studio for developing artistic and creative projects specializing in audiovisual content founded in early 2013 by Benjamin Maublanc and Lucien Gillonnier. The studio specializes in machinimas created with Minecraft.
"At the edge of a celestial world governed by a vast suspended city, rises the last frontier post before the unknown, where one of his guests mounts his gloomy existence at the mercy of the passage of unfortunate travelers, until that he one day discovers a mysterious clandestine. "
PART OF GAME TALKS 2018: gamedesign.university/game-talks-2018/
VIDEO CAPTURE AND FILMING: LORENZO MOSNA
foci + loci
Topos is a long-term WIP and a game art performance combining a two-channel video projection of artist-built game spaces. The piece examines the cultural shift from the mechanized, topographic 20th century to the topological experience of the digital era through virtual, kinetic portraits. Subjects will include modernist artists concerned with time and movement such as F.T. Marinetti, Claude Cahun, Scott Joplin and others. Navigating custom game spaces in real time, the performers will explore the grand shift from the physical to the virtual.
foci + loci evolved through a fascination with the malleability of virtual space paired with an interest in electroacoustic improvisation leading the duo (Chris Burke and Tamara Yadao) to design spaces that could be “played” as instruments. foci + loci received a NYSCA grant for 2013 to develop their full scale game art performance installation ‘Bal(l)ade’. Tamara received an American Composers' Forum grant in 2015 commissioning the music for foci + loci's "Another Kind of Spiral" which premiered at Cluster Festival in Winnipeg with a performance at Centre Georges Pompidou following soon after. Other performances and exhibits include GAME VIDEO/ART. A SURVEY, an official exhibition of the 21st Triennale of Milan, Vector Festival in Toronto, Babycastles, The Stone, and Joe's Pub in NYC.
LINK: foci + loci
Paolo Pedercini and Tenley Schmida's Glitcscarf is "a playful performance and a system to mess with knitting patterns in real time. Design or glitch a scarf as it's being made, wear your artful errors." Created during a game jam at the Carnegie Mellon University Textiles Lab, Glitcscarf was developed with AYAB (All Yarns Are Beautiful), Processing, and a Brother KH910.
LINK: Paolo Pedercini
MILAN MACHINIMA FESTIVAL 2019
VIA CARLO BO 1
20143 MILAN, ITALY
The MACHINIMA FILM FESTIVAL returns to IULM University (Milan, Italy) in March 2019 during the MILAN DIGITAL WEEK. Sponsored by the City of Milan, Department of Digital Transformation and Public Services, the Milano Digital Week celebrates the driving forces that are reshaping work, leisure, and learning. By highlighting the interplay behind production and consumption made possible by digital technology, MDW connects citizens, companies, institutions, universities, and research centers.
Filmmakers and video artists engaged in the practice of appropriation, re-purposing, and creative remix of video games are encouraged to send their work for consideration. All submission will be judged by an international panel of jurors, which will be revealed in September 2018, and a selected number will be featured in the main program.
Screenings of selected works will be curated around different themes, to be announced. All the machinima will be projected onto a screen in an auditorium-like space. The most interesting submissions are those which seek to grasp or highlight a specific facet of contemporary life - from politics to art, from violence to creativity, from technology to ideology - through the aesthetic lenses of digital gaming.
The deadline for submissions is December 1, 2018.
The full program will be announced in January 2019.
All work must be submitted through digital delivery services like WeTransfer, Google Drive, Hightail or similar.
Please carefully read our simple submission guidelines and requirements below before sending your work.
Submissions must be 10 minutes or less in length. The minimum duration is 1 minute.
Submissions must feature machinima made with specifically with video games (not virtual worlds, like Second Life).
Submissions must have been produced between January 1, 2018 and December 1, 2018.
Acceptable submission formats: Digital video files only.
Acceptable exhibition formats: mp4, avi, mpg, Quicktime file (ProRes 422).
One-time, nominal submission fee: $15 or 10 euros payable via PayPal to the festival organizers.
An accompanying artist statement no longer than 500 words.
Submission deadline: December 1, 2018.
LINK: MILAN MACHINIMA FESTIVAL
Trigger warning: this is very meta.
UseLoseTasteWaste twee whistler performs as Jon Rafman in a machinima created with The Sims also starring Rafman's mother, Sandra:
Here we see Sandra Rafman (Jon's mom) being secretly an artist herself, both inspiring and trolling his son ( •` u ´• ) and, for a brief moment, Rafman's collaborator/musician Oneohtrix Point Never (irl Daniel Lopatin) romantically riding a horse in Jon's secret yaoi fantasies ihihihihihih.
edgy time with mom is part of an ongoing examination of fandom - a quintessentially game-centric phenomenon - which is thus applied to the Artworld, here metonymically represented by Jon Rafman, whose production of stunning video game-based artworks has influenced an entire generation of art trolls.
In other words - and perhaps even worlds - in edgy time with mom fanfiction becomes a format and a filter highlighting the function of cultural capital in gaming as well as in contemporary art. Among other things, we see Jon and his mother dancing together in a park, flying in a jetpack, eating a gelato, taking a bath, and experiencing a series of glitches. Rafman's world and Rafman's art practice are de facto indistinguishable.
It's very edgy.
It's very timely.
It's pure genius.
In the text accompanying the machinima, UseLoseTasteWaste twee whistler writes that Jon Rafman operates as a meme, as a "senpai"* and as a blue chip artist equivalent of Justin Bieber. The anon artist suggests that the social hierarchy of fan communities is "based on knowledge rather than economic power". However, others argue that the phenomenon is much more complex. Take, for instance Sarah Thornton, who wrote about the role of subcultural capital in the 1990s' club scene, expanding/mixing both Pierre Bourdieu's theory of taste in modern societies and Dick Hedbidge's seminal study on subcultures.
In another video, $toned $andra Rafman testing “View of Pariser Platz” by $on Jon Rafman (2018)...
...Sandra Rafman experiences Jon's world in VR.
UseLoseTasteWaste twee whistler provides additional details:
thought of it as a performance, added a couple of youtubers so that she seems to imitate and relate to mgl/troll culture (like being absorbed into her son's work as she's herself a piece of his/mine imagery). Video shot by Rosa Menkman, sort of net art mom (ღ˘⌣˘ღ)
Oh, this is the infamous photo:
NO LINK: ┻┳| ͡° ͜ʖ ͡°)ﾉ
Born in 1995 in Turin, Italy, Twee Whistler is currently graduating from Brera Academy. She has declined a few exhibition invitations due to social anxiety (งಠ෴ಠ)ง, but somehow managed to make it to CHAIN LETTER, a collective exhibition at Hutt Collective, Nottingham, in 2018. (´•u•`)ﾉ
She now lives in Milan. (ღ˘⌣˘ღ)
* "A name often used in manga by shy girls referring to a boy, perhaps barely known, which they have fallen in love with", definition provided by the artist.
Curated by Andy Baio
September 6–9, 2018
Veterans Memorial Coliseum
Conference + Games + Comics + Film + Art & Code...
Check out the stellar line up of playable indie games at XOXO 2018, including, but not limited to:
Hai Nah (Momo Pixel)
Cathode MK1 (Public Games)
Neo Cab (Change Agency)
Nour (Tj Hughes)
Pedal Pushers (Amy Wibowo)
Wobbledogs (Tom Astle)
LINK: XOXO 2018
Office-Shadow (Persona) is Philip Birch's latest project, six animated movies set on a single floor of a computer generated office building. Think of The Stanley Parable, only weireder. Each video acts as a single chapter of a longer narrative which is told through a first person perspective. By remediating the aesthetics of videogames, Birch is upgrading contemporary art as a whole. The videos also juxtapose Greek mythology and role playing games. Ludic themes pervade Birch's oeuvre, like Entering God Mode, Oubliette and The Hand of God. After the Flesh, an homage to David Cronenberg's masterpiece eXistenz, even features a gamepod.
Philip Birch, After the Flesh, installation.
Philip Birch (b. 1978, Detroit) is represented by Lyles & King and his recent solo exhibitions and performances include Milespires and Reliquaries, Lyles & King, NY; Entering God Mode, Jack Hanley, NY; The Crown of Modernity, 47 Canal, NY; The Hand of God, Essex Flowers, NY; The Chair After Its Method of Implementation, Cleopatra’s, NY.