isthisit? is a platform for contemporary art run and founded by Bob Bicknell-Knight.
You are invited to submit to isthisit?'s third magazine publication, which will be available to view online and in physical limited edition books.
The overriding theme of the issue will be virtual worlds, the excessive violence surrounding video game debate and discussion, particularly in the online sphere, alongside video game aesthetics and ideas. In August of 2014, the now infamous movement dubbed Gamergate was born, the controversial campaign concerned issues of sexism and progressivism in video game culture, stemming from a harassment campaign conducted primarily through the use of the hashtag #GamerGate. Within the movement several prominent female figures working within the gaming industry were targeted, particularly game developers Zoë Quinn and Brianna Wu, as well as feminist media critic Anita Sarkeesian.
The third issue of the magazine hopes to consider the constructed worlds that we choose to inhabit, the power of video games as an interactive medium, the heteronormative face of stereotypical video gaming and the aesthetics and ideas associated with machinima based art practices.
You're invited to submit any and all types of work that fit under this loose theme, from videos to physical sculptures, net art to paintings. We are also looking for academic (and not so academic) essays that consider these ideas.
In the future there will be a physical launch event for the third issue of the magazine, most probably in London.
If your work is selected you will receive a free PDF copy of the magazine.
Go to www.curatorspace.com/opportunities/detail/isthisit-magazine-issue--open-call--virtual-worlds-and-excessive-online-violence/1598 to submit through CuratorSpace.
Or email email@example.com with 'isthisit? issue 3' in the subject line, including your name, artist statement, art work name, description of artwork and some images/video file/essay.
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Bob Bicknell-Knight is a London based artist/curator and the founder of isthisit?, working in installation, sculpture, moving image, net art and other digital mediums, with an interest in online and offline surveillance accompanied by the consumer capitalist culture within today’s society are the main issues surrounding my work in association with current and future utopian environments, the continued automation of our daily lives in relation to the internet of things and the various cultures associated with online communities
LINK: Bob Bicknell-Knight