Killer series of screenings @ MIX NY today in the Queer Wi-Fi: Do Trust Strangers show curated by Filipe Afonso. The guest curator writes that:
"Spending time in front of screens, exploring and navigating virtual worlds has opened a path to swapping genres, creating new avatars, fantasies and anxieties. We experience new types of relationships and new forms of desire. Let’s look at the cloud…"
Ticket price: $13
I Can’t Find Myself Either by Eva Mattes & Franco Mattes, 2010
xplode muscles by RAP/RAP/RAP, 2012.
RIO-ME PORQUE ÉS DA ALDEIA E VIESTE DE BURRO AO BAILE by Sandra Araújo, 2014
Forgiven by 18+, 2011
Submitted by Matteo Bittanti
A blast from the past!
"Kung-Fu Glitch is a modification of Kung Fu Master (1984), an arcade game developed by Irem Corporation in Japan, later ported to the Commodore 64. With the Retro Replay cartridge for C64 the artists gain full access to the RAM of the C64 to manipulate the game's graphics and functionality. The blue screen that appears at some points is the interface of the cartridge and the lists of letters and numbers is the data in the RAM. By simply changing this data, you modify the game. This technique was also used for the music, which was composed on C64 with JCH Editor 3.04 (1991), produced by Jens Christian Huus." (Raúl Berrueco)
LINK: Raúl Berrueco & Andres Carlsson
Submitted by Matteo Bittanti (via VJ Ennter)
Jupiter and Beyond the Blocks – Félicien Goguey & Benjamin Bartholet
Machinhuma – Edouard Taufenbach
Bitsplit – Florian Dieude
Metropolis – Chris Hawlett
Prepare to Qualify – Clint Enns
Glitch Kungfu – Entter, Goto80
Borders: boulders at la rotonda – Mary Flanagan
The Fall Girl – Georgie Roxby Smith
8000 people – Knut LSG Hybinette
Dust 2 dust – Kent Sheely
Memory of a broken dimension – Datatragedy
30 seconds or more 01 – Beyond the magic mushrooms – Victor Morales
Knightshift – Anita Fontaine
Remember when we walked to the edge of the world? – jonCates
Formation VI – Baden Pailthorpe
Submitted by Matteo Bittanti via VECTOR
PARALLAX View is an...
"on-line gallery of animated GIF's + GIF/Super8 Action marking the opening of Parallax View on the streets of Venice during the opening days of the 55th International Art Exhibition of la Biennale di Venezia. Parallax means a displacement in the position of an object, seen along two different eye-lines. As the objects are more close to the observer, the parallax grows. If the object is seen from distance, there is less parallax and the more universal features of the object come forth. The inspiration to make the project came from the title chosen by Massimiliano Gioni for the 55th International Art Exhibition of la Biennale di Venezia: Il Palazzo Enciclopedico / The Encyclopedic Palace." (Parallax)
Featured Artists: Maggy Almao / Kim Asendorf & Ole Fach / Max Capacity / Mi Duncker / Lukas Hoffmann / Juha van Ingen / Sergei Ivanov / Greta Louw / Isolda Mac Liam / Raquel Meyers / Santtu Mustonen / Jaakko Pallasvuo / Gregoire Rousseau & Jarkko Räsänen / Seppo Renvall / Nicolas Sassoon / Kathrin Gunter
LINK: Parallax ViewSubmitted by Matteo Bittanti (via Raquel Meyers)
GLG, an audio/visual piece, remiered at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA) on April 25, 2013, as part of the "Music and Games" multimedia concert. Werner deconstructed a classic arcade game, Galaga and wrote a series of detailed posts to explain his techniques, e.g. code-assisted databending, cathode ray tube emulation, etc. Here's an example:
"My upcoming composition involves both sound and video components. I employ a variety of standard and home-brew techniques for synthesizing and modifying sounds (using Matlab, Max/MSP, Ableton Live,ChucK, Grace, &c.).
Before discussing these, I should talk about where I get raw source materials. Some of my audio source materials will be drawn from the game itself.
There are a variety of ways to sample the sound effects and music from Galaga. I will discuss a few of them. There are advantages and disadvantages to each method, relating to their ease, available sampling rate (fs) ,lossy compression status, signal-to-noise ratio (SNR), &c." (Kurt James Werner)
Kurt James Werner is a composer of electro-acoustic / acousmatic (&c.) music, author of digital signal processing code & compositional algorithms, avid circuit-bender, & graduate student Ph.D. candidate in Computer-Based Music Theory and Acoustics (CBMTA) at Stanford University's Center for Computer Research in Music and Acoustics (CCRMA, pronounced "karma").
LINK: Kurt James Werner
Submitted by Matteo Bittanti
On one level, the video below shows a bug in the latest version of SimCity, released last March among much controversy. At the same time, this glitch is instant art. This creepy multiplications of garbage trucks reminds me of the horrors of Kaufman's Invasions of the Body Snatchers (1978) remake and also of the uncanny video works by Chris Howlett.
Submitted by Matteo Bittanti (via Eurogamer)
"[A] circuit bent atari filled with self doubt struggles to qualify as "good" or "valid" art." (Clint Enns, 2009).
"images of a car crash are digitally interpreted using a nintendo gameboy camera. this video is an attempt to demonstrate the inherently dehumanized nature of digital (Clint Enns, 2009).
Clint Enns is a video artist and filmmaker from Winnipeg, Manitoba, whose work primarily deals with moving images created with broken and/or outdated technologies. His work has shown both nationally and internationally at festivals, alternative spaces and microcinemas. In 2013, Enns co-directed Vector Game + Art Convergence festival in, Toronto, Ontario.