Gaming culture takes over Tate Britain. From low-tech parlour games Charades and Werewolf, to performance and interactive media art with Blast Theory's Can You See Me Now? Plus talks from presenters of Resonance FM’s One Life Left Ste Curran and Simon Byron, and experimental music from David Toop and Unknown Devices: The Laptop Orchestra - it's all to play for.
A few highlights:
Game Play: Can You See me Now? (Friday 5 March 2010, 18.30–21.30)Artists' company Blast Theory has created a game happening simultaneously online and in the streets surrounding Tate Britain and Chelsea College of Art and Design. Players online and on the Manton Foyer computer terminals are chased by the Blast Theory runners, tracked by satellites on a virtual map. The audio stream from their walkie talkies allows you to eavesdrop on your pursuers: getting lost, cold and out of breath on the city streets.
Link: Can You See Me Now? @ Tate
Can You See Me Now? Tokyo from Blast Theory on Vimeo.
Video Games: design, narrative, gameplay (Friday 5 March 2010, 19.30–20.30)
How do game design, narrative and gameplay interact to make a successful video game? Ste Curran, game designer and Creative Director at Zoe Mode chairs a panel including, creator, writer and artist Charles Cecil, game critic Kieron Gillen and co-creator of Watchmen, Dave Gibbons
Link: Video Games: design, narrative, gameplay @ Tate
David Toop and Unknown Devices: The Laptop Orchestra (Friday 5 March 2010, 19.30–20.00; Friday 5 March 2010, 20.45–21.15)
David Toop and Unknown Devices: The Laptop Orchestra (London College of Communication) explore the dynamics, technical and interpersonal demands of group collaborations using digital audio tools and ‘unknown devices’, creating an improvisation using an unusual variety of instruments, noisemakers and gaming equipment.
Link: David Toop and Unknown Devices: The Laptop Orchestra @ Tate

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