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Gaming culture takes over Tate Britain. From low-tech parlour games Charades and Werewolf, to performance and interactive media art with Blast Theory's Can You See Me Now? Plus talks from presenters of Resonance FM’s One Life Left Ste Curran and Simon Byron, and experimental music from David Toop and Unknown Devices: The Laptop Orchestra - it's all to play for.
A few highlights:
Game Play: Can You See me Now? (Friday 5 March 2010, 18.30–21.30)Artists' company Blast Theory has created a game happening simultaneously online and in the streets surrounding Tate Britain and Chelsea College of Art and Design. Players online and on the Manton Foyer computer terminals are chased by the Blast Theory runners, tracked by satellites on a virtual map. The audio stream from their walkie talkies allows you to eavesdrop on your pursuers: getting lost, cold and out of breath on the city streets.
Link: Can You See Me Now? @ Tate
Can You See Me Now? Tokyo from Blast Theory on Vimeo.
Video Games: design, narrative, gameplay (Friday 5 March 2010, 19.30–20.30)
How do game design, narrative and gameplay interact to make a successful video game? Ste Curran, game designer and Creative Director at Zoe Mode chairs a panel including, creator, writer and artist Charles Cecil, game critic Kieron Gillen and co-creator of Watchmen, Dave Gibbons
Link: Video Games: design, narrative, gameplay @ Tate
David Toop and Unknown Devices: The Laptop Orchestra (Friday 5 March 2010, 19.30–20.00; Friday 5 March 2010, 20.45–21.15)
David Toop and Unknown Devices: The Laptop Orchestra (London College of Communication) explore the dynamics, technical and interpersonal demands of group collaborations using digital audio tools and ‘unknown devices’, creating an improvisation using an unusual variety of instruments, noisemakers and gaming equipment.
Link: David Toop and Unknown Devices: The Laptop Orchestra @ Tate
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Tools, Trash & Technology
Marque Cornblatt, A 25-Year Art and Design Retrospective
March 10 - April 4, 2010
The Legg Mason Tower
Harbor East on the Circle
100 International Drive
Retail Suite 102
Baltimore, MD 21202
Posted at 01:15 AM in Events, Game Art | Permalink | Comments (0) | TrackBack (0)
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"Texture mapping is a method for adding detail, surface texture (a bitmap or raster image), or color to a computer-generated graphic or 3D model. Its application to 3D graphics was pioneered by Dr Edwin Catmull in his Ph.D. thesis of 1974." (Wikipedia)"
"Texture Maps" is the title of a ground-breaking exhibition opening on Feb 12 at Nest Gallery in The Hague, Netherlands bringing together a series of artists directly inspired by video game aesthetics. The stellar line-up features Eelco Brand, Robbie Cornellisen, Robert Overweg, Rafael Rozendaal, Oscar Stegehuis, and Michiel Van Der Zanden. The unique ensemble and the variety of the artworks on display makes "Texture Maps" a must see for 2010.
Eelco Brand, "Heuvels", 2006, 110 x 178 cm, pigmented print
Eelco Brand, "Land", 2007, 100 x 150 cm, pigmented print
Link: Texture Maps
Link: Rafael Rozendaal's FromThedarkPast (2009)
Related: Michiel Van Der Zanden
Related: Robert Overweg
Related: Oscar Stegehuis
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The installation also raises questions about the blurring between virtual and real violence. How far would users go on the internet? If they had stood face to face with Bilal in the gallery, would have they behaved in the same way? Domestic Tension was described by the author as a peculiar First-Person Shooter where virtual actions have real life consequences. The performance centered on suffering not through the display of emotions, but engaged people via a playful interactive video game.
The other piece in the “Agent Intellect” exhibition is “The Night of Bush Capturing: A Virtual Jihadi” (2008), based on the videogame “Quest for Saddam” (2004), which first was hacked by Al Qaeda supporters. Here, Saddam Hussein's virtual face was replaced President George W. Bush, but in Bilal’s third modification the artist himself played the role of a suicide bomber in the game.
His goal was to address the...
“...Vulnerability of Iraqi civilians to the travesties of the current war and racist generalizations and stereotypes as exhibited in games such as Quest for Saddam, along with vulnerability to recruitment by violent groups like Al Qaeda because of the U.S.'s failed strategy in securing Iraq. The work also aims to shed light on groups that traffic in crass and hateful stereotypes of Arab culture with games like Quest for Saddam and other media.” (Wafaa Bilal).
Link: Wafaa Bilal
Link: The Helen Day Art Center
Text by Mathias Jansson
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Todd Deutsch, a.k.a. KillerJ00, 2005, C-print, 45,7 x 30,5 cm, edition of 15
As a part of Transmediale.10, DAM Gallery in Berlin has organized an exhibition titled “GaMe!” featuring six international artists working with videogames and electronic toys, The line-up includes France Cadet (France), Todd Deutsch (USA), Mark Essen, (USA), Joan Leandre (Spain), Jason Rohrer (USA), and Tale of Tales (Belgium). Todd Deutsch is known for his photos from LAN-parties, Tales and Tales for their existential art games and Joan Leandre for his videos of deconstructed videogames.
Text by Mathias Jansson.
Link: GaMe! (in German)
Related: GameFaces
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GALLERY MASKINEN WOULD LIKE TO INVITE YOU TO SUBMIT YOUR
CONTRIBUTION TO PARTICIPATE IN A MACHINIMA SCREENING
ON THE 2'ND OF MARCH 2010
Machinima is the use of real-time three-dimensional (3-D) graphics rendering engines to generate computer animation. The term also refers to works that incorporate this animation technique which includes videos recorded in computer games or virtual worlds.
Originally a practice that arose from the animated software introductions of the 1980´s demoscene, machinima is today a powerful artistic tool that promote the relationship between art and new technologies with the ability to reinterpret and re-code content from computer games and virtual worlds.
The machinima screening will take place the 2 March 2010 in HUMlab at the Umeå University in the northern part of Sweden. We are interested in any forms of machinima based work and you can contribute with as many works as you like. We prefer that you send the works, for example, via www.sendthisfile.com or www.yousendit.com to galleri.maskinen@gmail.com. If this is not possible DVD´s can be sent to:
Rasmus Albertsen
Glädjens Gränd 2, 0102
90363 Umeå
Sweden
DEADLINE FOR WORK(S) 19 February 2010
NOTIFICATION OF ACCEPTANCE OF WORK(S) 24 February 2010
The event will take place at the 2 March 2010 between 5 pm and 8 pm
Maskinen is an artist-run, non-profit gallery. Our ambition is to run an nontraditional gallery that doesn’t necessarily work inside ”The White Cube” and give place to lesser-exposed trends in the different forms of contemporary art. Established, as well as un-established artists are represented in Maskinen.
HUMlab at Umeå University is a vibrant meeting place for the humanities and information technology. A large and diverse studio environment serves as the most important manifestation of this basic idea which involves bringing people together, looking at information technology as tool, medium, study object, and activist venue, and doing things that have never been done before.
HUMlab is localized at the very center of the campus, and attracts people from the whole university and from the outside. Many international visitors come to HUMlab, and there is often a number of simultaneous activities going on in the space. More info: http://www.humlab.umu.se/
The development of HUMlab has been supported by the Kempe Foundations, the Knut and Alice Wallenberg Foundation, the Bank of Sweden Tercentenary Foundation and others."
Thanks to Mathias Jansson
Link: Maskinen Gallery
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Media Artist Joseph DeLappe is launching the first ever internet-wide global gaming voicechat singalong, the gg hootenanny!, a day long festival featuring songs of freedom and protest in celebration of the release of his avatar, MGandhi Chakrabarti, from his nine-month imprisonment/durational reenactment in Second Life. This is a call for participation for all gamers and residents of online communities come together and sing!
Delappe writes:
"Plans for the big event are moving forward! I've decided to add two additional performances on the 26th of January. In order to allow Second Life residents in different time zones (Europe, Asia, etc.) there will be three performances over the course of the day - 10am, 6pm and 11pm SLT (Second Life Time which is the same as Pacific Daylight time).
I am also making arrangements for live streaming of video and sound from within Second Life for all three performances. Stay tuned to this blog for an eventual link and further information.Scheduled performers so far include: The Beatles, Amy Winehouse, Pope Benedict XVI, Hello Kitty, Jim Morrison, Prince Charles, Spongebob Squarepants, Robert Smith (of the Cure), Wonder Woman and many more!" (Joseph Delappe)
Link: GG Hootenanny
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