It's really hard to make a parody of something that is already grotesque.
LINK: SaveMe Oh
From the Peter Burr exhibition Pattern Language
Peter Burr's new project is titled Pattern Language - titled after the seminal work by Christopher Alexander that influenced SimCity-designer Will Wright among others - is an immersive multi-channel video environment developed with programmer and video artist Mark Fingerhut, artist Brenna Murphy, game designer Porpentine Charity Heartscape, and composer John Also Bennett. Starting tomorrow, Sunday September 25 2016, the author of the 4-channel video installation Cave Exits will showcase his latest work at 3-Legged Dog Art & Technology Center in the Financial District in Manhattan. Pattern Language uses footage from a video game called Aria End that Burr is currently developing with celebrated author of interactive fiction Porpentine. According to Creative Capital, which is funding the project - "Aria End employs the video game concept of an endlessly mutating death labyrinth, projecting this world inside a 4-channel video cube."
Below is the official statement:
"Pattern Language" is a term coined by architect Christopher Alexander describing the aliveness of certain human ambitions through an index of structural patterns. Some advocates of this design approach claim that ordinary people can use it to successfully solve very large, complex design problems. In this installation, Peter Burr employs the vocabulary of Alexander’s system towards the construction of an endlessly mutating death labyrinth, projecting this world inside an immersive multi-channel video environment.
From the Peter Burr exhibition Pattern Language
Peter Burr (b. 1980) is an artist from Brooklyn, NY, USA specializing in animation and performance. His work has been presented at venues across the world including Le Centre Pompidou, Paris; Reina Sofia National Museum, Madrid; and MoMA PS1, New York. His recent work explores the concept of an endlessly mutating death labyrinth and is being expanded into a video game through the support of Creative Capital and Sundance. Previously, he worked under the alias Hooliganship and in 2006 founded the video label Cartune Xprez, through which he produced live multimedia exhibitions showcasing artists working in experimental animation. Among his most fascinating game-based projects are Cave Exits and The Mess.
Peter Burr, The Mess, Written by Porpentine Music and sound design by John Also Bennett Additional animation by Brandon Blommaert, Mike Heavers, and Brenna Murphy
Pattern Language opens tomorrow, Sunday Sepetember 25 2016 at
3LD Art & Technology Center
80 Greenwich Street
New York City, NY
LINK: Peter Burr
LINK: 3-Legged Dog
The most important independent game festival in the world has just announced the 50 official nominees for the 2016 edition. Among the highlights are two Italian games (RIOT - Civil Unrest and Wheels of Aurelia), a game about the Holocaust (Keeping The Candles Lit), a game about #Feminism, a game about killer drones (Killbox), and game about Bad News.
Games, the new lively medium...
A digital artist, filmmaker and photographer from Canberra, Australia, Tayla Blewitt-Gray's format of choice is machinima. Tayla studies Visual Arts at Australia National University.
LINK: Tayla Blewitt-Gray
"SUPERNOVA presents a thoroughly unique and intellectually engaging program that reflects the important and ongoing influence that gaming culture is having on digital animation and contemporary art amongst some of today's most pioneering talents from across the globe. SUPERNOVA Outdoor Digital Animation and Art Festival taking place on September 24th in downtown Denver. The program will start at 7pm at the LED screen located at the corner of 14th and Arapahoe St."
The full lineup includes works by:
A new series of videos from Venezuelan-born, NY-based artist Victor Morales are uncanny, mesmerizing, and morbidly fascinating. They are all mildly disturbing, in a good way.
Here's the incredible FigureFiguring, a dance scene sui generis which degenerates in a plastic-elastic copulation that defies the laws of physics.
Below is Figures and Branches (wait, is that an avatar of Donald Trump?) Why are the characters floating and spinning? Is Figure and Branches a metaphor of a directionless America?
VECTOR, one of the most compelling, original, and daring Game Art festivals, returns with a vengeance with a killer program. Now in its fourth iteration, the Canadian event has a special focus on algorithmic and post-human subjects. Subtitled Autonomous Agents, the festival is "a participatory and community-oriented initiative dedicated to showcasing digital games and creative media practices. This year’s festival is co-curated by Skot Deeming and Martin Zeilinger and explores themes of autonomous algorithms and machines through emergent media art practices, live performance, screenings, workshops, and lectures. The Festival takes place across multiple venues in Toronto from July 14-17, 2016."
Because unlike the United States of Inequality, Canada is a civilized, democratic, and inclusive country, ticket passes are affordable for most and several events are open/free to the public. In fact, Festival passes are available for just $25 and offer FREE access to screening and performance events. Plus, Festival Pass holders get a free drip coffee from Sam James Coffee Bar (Queen St. W. location) throughout the duration of the festival.
Below is the full program.
Join co-curators Skot Deeming and Martin Zeilinger for a private tour of the exhibition, The Algorithmic Imagination, and preview the festival's upcoming events. Tickets to this event include free access to Vector screening and performance events. (5:30-6:30pm, $100)
Launch Party and Opening Reception
We kick off Vector Festival 2016 with an energized evening at InterAccess. Festival curators, artists and performers will be in attendance. The works in The Algorithmic Imagination explore the artistic potentials of algorithmic processes. These processes, expressed in the exhibition in kinetic sculptures and screen-based works, are perched between the appropriated and the pre-determined, the autonomous and the random. (7-10pm, FREE)
Basement Revolutionaries, Curated by Amber Christensen and Clint Enns at CineCycle in a time and place awash in the detritus of early 21st Century capitalism, we look to our basement revolutionaries to lead us not upwards but downwards into a bunker of safety to wait it out. Duck and cover, and grab a snack...it may be your only way to survive. (8-11pm, $15)
Sonic Pi Live Coding Introductory Workshop, facilitated by Martin Zeilinger
at InterAccess Live coding is an exciting form of experimental digital sound-making that uses on-the-fly programming techniques to mix traditional improvisation with algorithmic composition. This workshop will introduce you to create live electronic music through simple programming techniques using a mix of sound synthesis and digital sampling. In the practice of live coding, the computer code you enter yields an instant sonic feedback. No prior programming skills required. (11am-3pm, $45 regular/$35 member)
Join us for an evening of performances that bridge the spaces between the composed and the improvised, the generative and the algorithmic, the analog and the digital. Featuring live coding, modular synthesis and generative visuals, performers explore the boundaries of control within sonic and visual apparatuses. Featuring Karl Fousek with Dan Browne, and Spectral Sound System (Michael Trommer and Eric Filion). (Doors at 8pm, $15)
Algorithms, Generative Art, Machine Agency at InterAccess
In conversation and open discussion with participating festival artists and performers, Vector Co-Curator Martin Zeilinger explores some of the underlying concerns and questions that inform this year’s events: What makes generative art? Can algorithms ever be creative agents? What is the future of the digital as an expressive medium? Featuring
Dan Browne, Eric Filion, Karl Fousek, Justine Lugli, and Michael Trommer. (1-3pm, FREE)
WRAP PARTY at Reposado
Celebrate another year of Vector with a live performance by Castle If. (8-11pm, FREE)
VECTOR FESTIVAL EXHIBITIONS
Art on the BIG Screens Vector Festival Preview
July 11, 8-10pm at Celebration Square, Mississauga (300 City Centre Drive)
Works by COLL.EO and Brent Watanabe
The Algorithmic Imagination
July 15 – August 13 at InterAccess (9 Ossington Avenue)
Works by COLL.EO, Adam Donovan, Justine Lugli, Brent Watanabe
Davis Heslep July 1-31 (109 Niagara Street) at Loop Hole
A. Bill Miller
July 14-17 at Common Sort (1414 Queen Street West)
DAY ZERO: PRE-FESTIVAL PARTY
July 13, 8-11pm at Electric Perfume (805 Danforth Avenue)
with a screening curated by Clint Enns
For a complete schedule and to purchase your festival pass, visit vectorfestival.org.
Akihiko Taniguchi is an artist working and living in Japan. He teaches at Musashino Art Univ and Joshibi University of Art and Design. He creates installations, performances and video works using self-built devices and software. In recent years, he concentrates on net art work. and sometimes VJing. Main exhibitions include "dangling media" ("emergencies! 004" at "Open Space 2007," ICC, Tokyo, 2007), "Space of Imperception" (Radiator Festival, UK, 2009), "redundant web" (Internet, 2010) "[Internet Art Future?]" (ICC, Tokyo, 2012) and more.
A killer conceptual project by the author of Binary porn.
LINK: Akihiko Taniguchi
Hugo Arcier, Ghost City, 2016, installation view, Lux Scène Nationale Valence (c) Hugo Arcier
In Hugo Arcier's new installation, the architecture of Grand Theft Auto becomes a reflective and ruminative experience. Inspired by Lucrece's De rerum natura, Ghost City immerses the viewer in a phantasmatic urban environment, devoid of (artificial) life. The atmospheric score by Bernard Szajner makes the experience eerie and haunting. This installation was recently presented at (the aptly titled) solo show Fantômes numériques (digital ghosts) at Lux Scène Nationale Valence and it will be on display until July 9 along with other Arcier's works, including FPS (2016) and 11 Executions (2011). Truly fascinating.
LINK: Hugo Arcier