Wow, this is just phenomenal: an early work by American artist, curator and scholar Copper Giloth connects video games to video art. [Incidentally, From Video Games to Video Art is also the subtitle of a recent anthology on machinima that I edited for Italian publisher Mimesis - I confess I was completely unaware of Giloth's amazing work]. From Video Games to Video Art is an interactive computer installation and a series of plotter drawings created using a software program. It was first exhibited at the Museum of Contemporary Art, Chicago for the show “Video Art: The Electronic Medium” between Sept-Oct 1980.
As Giloth explains:
Using a joystick and buttons the user to could create a simple image and then using that image and its 7 simple symmetries create more complex drawings. Additional software and hardware designed by T. DeFanti and D. Harris. 10 plotter drawings were included in the exhibition. Hardware: Datamax Zgrass UV-1 machine with a custom interface.
The above video is excerpted from an interview with Bob Sirott, CBS News at the Museum of Contemporary Art in Chicago. Sirott concludes his short report by predicting that, in the future, more and more artists will be using their TV screen to make artist. Boy, wasn't he right?
Copper Giloth is an Professor of Art at the University of Massachusetts Amherst. She teaches courses in Digital Media, Information Design, Mobile Apps and Drawing. Giloth’s projects take the form of drawings, books, animations, videos, websites and installations. Her work has been exhibited in the U.S., Japan, Canada, and across Europe. In July of 2014 she released “Labyrinth-of-Fables” a mobile app allowing the user to visit, remotely or at the original site, the Labyrinth of Versailles which was constructed starting in 1665 but destroyed in 1775. The Oculus Rift version was released in March of 2015
LINK: Copper Giloth