I have turned [Counter-Strike: Global Offensive, Ed.] into a physics based pinball arcade mini-game using melons as the ball. "Why a watermelon?" you ask, well, it's the only prop in the game that is large enough not to pass through walls and round enough to bounce and roll properly (also the squishing sound it makes is really funny!)
In his detailed post, Ledgerwood explains:
The artwork and textures were made from scratch and the "graffiti" style overlay is an in-game texture and has different art depending on the angle of view. Also, if you don't have a friend to play with locally, you can toggle "auto mode" on either P1, P2, or both sides to let a bot play in their place. The bot works by enabling a melon detector near the paddles and swings after a brief delay. It might miss some of the faster falling melons, but it is very reliable at increased game speed (up to 16 times normal speed making for some very interesting lightning pinball rounds that us humans can't keep up).
Ledgerwood is a highly talented graphic designer (still in college!) whose work features motion graphics, digital games and 3D animation.
Among his game and animation projects are Super Hyperdrive Drifters and Not Doom:
LINK: David Ledgerwood