Lawrence Lek's new project expands his previous exploration into the future of art, capitalism, and gaming (consider, for instance, Unreal Estate). His new dystopian VR game is titled Play Station™ and it dangerously resembles an episode of Black Mirror:
Set in 2037, Play Station™ takes place in a science fiction version of the White Chapel Building, transformed into the headquarters of a mysterious technology start-up known as Farsight. A world leader in digital automation, Farsight trains employees to outsource their jobs as much as possible, rewarding top performers with access to exclusive entertainment and e-holidays. Access to this virtual world is through a mandala-like installation of VR headsets, video training guides, and voiceover tutorials. House in the cavernous atrium of the recently re-invented White Chapel Building, Play Station™ reflects on the continuously changing boundaries between workplace and playground.
The project was commissioned for Art Night London and Outset Young Patrons Circle. It was was made possible with the contribution of Clifford Sage (animation), Johnny Lui (Architecture), Seth Scott (Music), Alp Mehmet (voiceover) and Joni Zhu (Translation). The event was curated by Fatos Ustek.
Lawrence Lek, PlayStation, 2017.