Jonathan Vinel, Martin Pleure, 2017, preview
Film screening in Berlin, February 2017
The film, which centers on loss, longing, grief, and the meaning of friendship, is 16 minute long. A short preview is available on vimeo. Below is the synopsis:
Martin cries. He is alone. He woke up in the morning and all his friends were gone. Disappeared. Just not there. He sets off to look for them. And he searches everywhere, in the city, in the mountains, in the rivers, but he doesn’t find them. That makes him furious. Really furious – really sad. Rage, violence, longing, loneliness. Without fear of great feelings, without fear of one's own courage and without fear of violence, Jonathan Vinel tells a story of love and loss entirely based on elements from the computer game Grand Theft Auto V – beyond all kinds of tawdry notions and with extremely concrete physicality.
Jonathan Vinel, Martin Pleure, 2017, still frame
Vinel has previously appropriated games for cinematic purposes. Consider, for instance, his short movie Notre amour est assez pouissant (2014), a video game "love story":