Art Game: Sam Billingham's "Command Control" (2013)

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Sam Billingham is a British designer and developer currently finishing his B.A. in Digital Art & Technology at Plymouth University (UK). His final project is a game titled Command Control, inspired by Henry Smith's iOS game Space Team. I am in love with its retro-look, vintage aesthetics and custom physical controllers made of switches, sliders, and knobs. It looks like something one might encounter in a Terry Gilliam's film. As Billingham explains:

"The premise for this game is that players work together to stop a spaceship falling apart as it travels through hyperspace. Each player controls an area of the ship and must relay instructions to other players while simultaneously acting on instructions they receive. Each Player has a physical controller with buttons, switches rotary and slide potentiometers and a screen to see a visual representation of their physical controllers. Instructions are displayd with a time limit as players work their way through diffrent zones. Press the wrong buttons or run out of time and you lose health untill the ship blows up." (Billingham, 2013)

Below, the developer's diary:

Command Control will be on display at Plymouth University between June 14th and June 27th 2013 as part as part of the graduate showcase 2013.

LINK:

Sam Billingham

Submitted by Matteo Bittanti

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