William Huber visualizes the ludological interactions in Fatal Frame 2 (Tecmo, 2001). In his project, Huber applied "cultural analytic techniques to identify the transitions in modes of gameplay, in order to characterize the mechanics for generating suspense and uncanny aesthetic experience in a videogame." Full description of the fascinating research project here.
Link: William Huber
Submitted by Matteo Bittanti (via Software Studies)