"DISCRIMINATION PONG is an anti-discrimination Pong-game. The GameArt project features some serious defects. It visualizes discrimination/racism, makes it playable and very tangible. The player experiences discrimination/racism first-hand while trying to establish a win in this unfair variation of Pong. The 'not so white-paddle' is discriminated in several aspects: from its visuals and its movements to the overall gamemechanic of the game. It is very hard for the discriminated player to win a match. Discrimination is implemented in different ways: the 'not-so-white-paddle' gets darker and darker. The left paddle may be slower than the right one. The ball may accelerate on the left side of the playground and become too fast to catch in time. The white paddle on the right may receive an extra ball without deserving it. And maybe worst of all, the ball never touches the right wall or paddle but loops slowly back to the left and takes on a faster pace as soon as it reaches the left side of the playground again. A very unfair game indeed! Find out what types of discrimination/racism you have to expect in DISCRIMINATION PONG.
Virtual worlds and above all games should be a place for equal access. Suggesting a 'tabula-rasa-play', as this variation of Pong does in its subtext, amounts to a vision of a world in which all actants have the same chance. But today more and more gamedesigners are willing to implement unfair elements in their games like the option to buy game-relevant items with real currency for personal (in-game) gain." (and-or)
"and-or is an art group that is looking to find new ways of communication by tapping into the subconscious streams of human minds and network data. and-or has been founded in 2001 by rene bauer und beat suter, it is based in zurich, switzerland. in 2006 and-or's work streamfishing received an award from the ars electronica for mapping a collective subconscious via users input in search-engines. and-or is looking to find new ways of interactivity and concreativity between human user and machine. It uses feeds of constant ideas and thoughts, feeds of publicly available pictures and sounds and behaviour-patterns of gameplay to visualize what lies beneath the digital surface and beyond the common limits of communication. the project gamescape transposes player movements through several stages into architecture and an urban landscape which then can be reused as 3D-data and may be used to alter the virtual map of the world (in google earth). the recent projects are created for a mobile devices and capture and transpose communication waves between humans and machines into adaptive and locative games, music or poetry." (and-or)
Submitted by Matteo Bittanti